โŒ

Reading view

Resident Evil director Shinji Mikami partners with Stellar Blade devs Shift Up to make "smaller, experimental titles alongside a large-scale flagship"

Resident Evil director, Devil May Cry producer and former Tango Gameworks boss Shinji Mikami is now making games for Shift Up, developers of Stellar Blade. You know, the one with the shiny bums and quite good hack-and-slash mechanics. The one that has a DLC version of 2B off've Nier Automata (pictured). Shift Up have acquired Mikami's new company Unbound, which he founded in 2022 after leaving Tango.

Read more

  •  

In spreading itself across five cities, Stranger than Heaven might not lean as heavily on one of Like A Dragon's key strengths as I expected

As hinted at by previous peeks at it, which were set in 1915 and 1943, Like A Dragon devs RGG Studio are jumping around in time with their upcoming historical brawler Stranger than Heaven. They've confirmed via a fresh trailer that it's set in five different decades and, arguably more surprisingly, five different Japanese cities.

Read more

  •  

"All was well until it wasn't" is a summary of both freshly revealed Minecraft Dungeons 2 and pretty much every story ever told

Diablo-ish Minecraft spin-off Minecraft Dungeons has a sequel, and said sequel's coming out at some point in 2026. What's it about? Well, Mojang say, "all was well until it wasn't". Wait, lads, that's pretty much the setup for every sequel and arguably story humanity's ever produced. Aye, Mojang say, but the mild-mannered villagers are on fire, so you'd better get your diamond sword polished.

Read more

  •  

Hyper Light Breaker's development is ending, and devs Heart Machine are laying off staff

Hyper Light Breaker, 3D prequel to action-RPG Hyper Light Drifter, won't make it out of early access. Developers Heart Machine have announced that its development is ending, with an unspecified number of layoffs at the studio having been announced at the same time.

It's a depressingly rapid downward trajectory for the follow-up to a game which generally received strong and positive reception, tempered by some criticism of elements such as how it handled communicating the best way to keep making forward progress.

Read more

  •