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NVIDIA's DLSS 4.5 Multi Frame Generation tech is now available to boost your Hz

After releasing DLSS 4.5's Super Resolution feature earlier this year, NVIDIA has released an update with DLSS 4.5 features designed to boost frame rates on RTX 50 series cards. Those include DLSS 4.5 Dynamic Multi Frame Generation and DLSS 4.5 Multi Frame Generation 6X. With those, NVIDIA is promising the "smoothest path-traced gaming yet" to unlock the potential for high-refresh 4K 240Hz OLED gaming displays, or 1080p and 1440p monitors at 360Hz and beyond.Β 

The first feature, DLSS 4.5 Dynamic Multi Frame Generation, is like an "automatic transmission" for your RTX 50 series card, NVIDIA said. Rather than multiplying the frame rate by a fixed amount, the AI-powered feature changes it dynamically to strike a balance between refresh rate, image quality and responsiveness. To optimize computing power, it ensures that a game's frame rate doesn't exceed your monitor's native refresh rate, so you won't play at 240 fps on a 120Hz monitor.

The other key feature, Multi Frame Generation 6X, is designed to deliver even higher levels of performance. Based on NVIDIA's second-gen transformer model, along with frame pacing and image quality improvements, the feature boosts the maximum multiplier to 6X, generating up to five extra frames for every natively rendered frame on GeForce RTX 50 series GPUs. That will boost 4K frame rates up to 35 percent "with minimal impact to responsiveness," NVIDIA wrote.Β 

As with Super Resolution, the native frame rate of a game is not accelerated by these features. Rather, the DLSS 4.5 feature uses AI to create interpolated intermediate frames the machine "thinks" should be there. Normally this works fine, but the scheme can create odd artifacts in certain types of scenes, particularly with fine details like rain, hair and phone wires.

Still, the tech allows for smoother gaming with a minimal increase on your GPU's burden. It's now available for NVIDIA RTX 50 series cards, and as NVIDIA announced earlier, there are a number of games supporting the MFG features. Those include 007 First Light (May 27th), CONTROL Resonant, Directive 8020 (May 12th) and Tides of Annihilation.Β 

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidias-dlss-45-multi-frame-generation-tech-is-now-available-to-boost-your-hz-130035249.html?src=rss

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Β© NVIDIA

NVIDIA's DLSS 4.5 multi frame generation tech is now available to boost your Hz

A long-lost Ratchet and Clank mobile game has been found

After years of trying, a dedicated team has managed to download and archive a fully playable version of the long-lost canceled mobile game, Ratchet & Clank: Clone Home. The story of its search and recovery has been detailed in a new video by YouTuber The Golden Bolt, who helped kick off the search himself back in 2019.Β 

Ratchet & Clank: Clone Home has usually been attributed to Handheld Games, which developed a string of mobile titles in 2005 including Spider-Man 2: The Hero Returns and Ratchet & Clank: Going Mobile, the predecessor to Clone Home. Originally set to debut in 2006 for Java phones, it was quietly canceled just prior to release.

It wasn't forgotten, though. Rumors persisted that it was a fully playable game, helping elevate it to mythical status among fans. Then, The Golden Bolt heard from one of the original developers that the game was indeed finished and may have found its way to a handful of mobile devices. His 2019 video on the subject helped kick off a new search.

The most dedicated fans researching the game were college students "Emily" and "Super Gamer Omega Clank." The latter posted on Reddit four years ago that they found someone with the game on a Sony Ericsson W880i. It was encrypted, though, and as little as a few weeks ago, they said that their quest to extract it from that device was proving to be "hopeless."Β 

Then, a breakthrough. The team managed to safely crack the phone's encryption, extract Clone Home and archive it for anyone to download. Miraculously, it's complete and fully playable, if a bit unpolished. Golden Bolt now believes that the game was actually developed not by Handheld Games but a company called JavaGround, which made Sony's last few Java (J2ME) games. It may have been uploaded by accident to mobile networks like Cingular or Sprint for a brief period, then downloaded by a handful of people before being pulled.Β 

People who have played the game so far say it's surprisingly good and even better than Going Mobile. It's a wonderfully eccentric entry to the R&C canon (which now counts 17 titles), thanks to the nonsensical plot, solid mechanics, ability to play as two different Lombaxes and a gun called the "Ewezie" that turns your enemies into sheep.

So why was Clone Home canceled? It may have been due to potential litigation between Sony and Handheld Games, The Golden Bolt speculated. In any case, it's a gem for game preservationists and an amazing reward for the years of work put in by R&C fans.Β 

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-long-lost-ratchet-and-clank-mobile-game-has-been-found-123008739.html?src=rss

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Β© The Golden Bolt

A long-lost Ratchet and Clank mobile game has been found

Intel gives us a glimpse of its Panther Lake Core Ultra chips

If Intel wants to come back as a chip fab, its upcoming Core Ultra series 3 laptop processors will be a crucial part of that. The company has just revealed more information about those processors (codenamed Panther Lake), that will use its 2-nanometer 18A process and be built in the US at its Arizona plant.Β 

The Core Ultra series 3 system-on-chips will be utilized mainly in high-end laptops along with "gaming devices and edge solutions," Intel said. The company noted that they'd blend "Lunar Lake-level power efficiency with Arrow Lake-class performance," though it usually boasts that with all new Core chips.

They'll offer up to 50 percent more processing performance compared to previous generations, with some versions sporting as many as 16 performance cores (P-cores), along with efficiency cores (E-cores). Chip density will improve by 30 percent, while performance per watt will rise 15 percent.Β 

Intel's integrated Arc GPU also sees a 50 percent performance bump compared to the last generation, with a maximum of 12 cores in high-end versions. They'll also see an updated XPU design for AI acceleration with up to 180 Platform TOPS (trillions of operations per second).

Intel called its 18A architecture "the most advanced semiconductor node developed and manufactured in the United States," adding that it's "fully operational and set to reach high-volume production later this year." As recently as two months ago, however, the company was reportedly struggling with the yields it would need to even start production, let alone make a profit.Β 

It would be an understatement to say that Intel needs the new node to succeed. In August President Donald Trump said that the company's new CEO Lip-Bu Tan should resign before walking that back after a successful meeting between the two. Later, Trump announced that the US government was taking a 9.9 percent ($8.9 billion stake in Intel) and last month, NVIDIA said it was throwing Intel a $5 billion lifeline to the company forPC and data center CPUs. In its July Q2 earnings report, Intel said it lost $2.9 billion and would lay off up to 20 percent of its workforce.Β 

This article originally appeared on Engadget at https://www.engadget.com/computing/intel-gives-us-a-glimpse-of-its-panther-lake-core-ultra-chips-130010879.html?src=rss

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Β© REUTERS / Reuters

Intel's logo is pictured during preparations at the CeBit computer fair, which will open its doors to the public on March 20, at the fairground in Hanover, Germany, March 19, 2017. REUTERS/Fabian Bimmer

California just passed three bills to boost internet privacy

California has passed three new bills designed to boost privacy for internet users, governor Gavin Newsom's office announced. The biggest one, AB 566, builds on a 2018 law by requiring web browsers to let users universally opt-out of allowing third parties to sell their data.

The original California Consumer Privacy Act from 2018 only let Californians opt out third-party data sharing one site at a time. However, AB 566 signed into law yesterday by Newsom requires web browsers like Chrome, Firefox and Safari to allow users to opt out of all third-party tracking with a single setting. "This law will help people protect their personal data by allowing them to simply switch a toggle that tells businesses they can’t sell or share it," said Consumer Reports policy analyst Matt Schwartz.Β 

The bill was originally passed by the California legislature last month, but its signing by the governor wasn't necessarily a done deal. Newsom vetoed a similar bill last year for being overly broad as it also applied to smartphone operating systems. He also said that major browsers already offer one-click opt out for third-party data sharing, though Consumer Watchdog said at the time that none offer a universal way to decline data sharing.Β 

Two other bills will also help internet users keep their data to themselves. SB 361 boosts the Data Broker Registration Law (Delete Act) signed into law in October 2023 by giving consumers more information about which personal information is collected by data brokers and who else might have it. AB 656, meanwhile, requires social media companies to make canceling an account straightforward and clear while it triggers full deletion of the user’s personal data.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/california-just-passed-three-bills-to-boost-internet-privacy-120031025.html?src=rss

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Β© NurPhoto via Getty Images

Safari and Google Chrome browsers icons are seen displayed on phone screen in this illustration photo taken in Poland on February 20, 2020. (Photo illustration byJakub Porzycki/NurPhoto via Getty Images)
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