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BOXROOM lets you build a cozy game room for your Steam library

Your game collection says a lot about you. With a cute new game, you can also give your collection a space that's just as personalized. BOXROOM is a building sim where the whole purpose is creating a space to show off your game library. You can select furniture, paint and lighting, then you choose games from your Steam library to display on your virtual shelves. Titles appear in game boxes, giving it a throwback feel to the days where a game collection had to be physical. Once complete, the room serves as a launcher, allowing you to boot up a title from the game box. The demo is available now, and the team said that BOXROOM will launch in early access soon.Β 

This is a fun idea, although it's unlikely that you'd fit your entire collection into even this virtual space if your Steam library starts to number in the hundreds, or even thousands, of games. As with an IRL space, you'd need a warehouse rather than a cute, cozy room. But if you wanted to have a curated selection of your go-to titles in a customized virtual space, this might be a fun addition to your already sizable collection. Or, if you want a virtual reality take on a similar idea, EmuVR might be worth a look.

This article originally appeared on Engadget at https://www.engadget.com/gaming/boxroom-lets-you-build-a-cozy-game-room-for-your-steam-library-215349560.html?src=rss

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Bethesda is shutting down The Elder Scrolls: Blades on June 30

It's a sad day for the dozens of players still grinding The Elder Scrolls: Blades. Bethesda announced that it's permanently shutting down the servers for its free-to-play mobile spinoff on June 30. First spotted on Reddit, The Elder Scrolls: Blades has already been delisted from the App Store and Google Play store, and is currently unavailable on the Nintendo Store.

In the meantime, players will receive a free bundle of Gems and Sigils, while all items in the in-game store are available for just one Gem or Sigil each. With a server shutdown imminent, The Elder Scrolls: Blades' will at least cross its six-year mark since its official release was in 2020 for Android, iOS and Nintendo Switch. The dungeon-crawling spinoff did see early success when more than one million iOS users downloaded the game during the first week of its early access period, but it never amounted to the commercial success of Bethesda's mainline titles.

In the end, The Elder Scrolls: Blades ended up with a "Generally Unfavorable" score on Metacritic, with critics calling it "repetitive" and filled with microtransactions. The shutdown doesn't come as a total surprise, since Bethesda also killed off its other spinoff, The Elder Scrolls: Legends, by halting development in 2019 and ultimately taking the game's servers offline in January 2025. For anyone who still wants to play a mobile spinoff of Bethesda's fantasy world, there's still The Elder Scrolls: Castles.Β 

This article originally appeared on Engadget at https://www.engadget.com/gaming/bethesda-is-shutting-down-the-elder-scrolls-blades-on-june-30-191016852.html?src=rss

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Β© Bethesda Game Studios

A promotional image of The Elder Scrolls: Blades showing a character standing in front of a castle.

The Avatar fighting game will release on July 2 for PC and consoles

The fighting game community is going to have their hands full this summer between the release of Marvel Tōkon: Fighting Souls and Avatar Legends: The Fighting Game. The studio behind the 2D fighting game based in the Avatar universe announced that a July 2 release date with a trailer that shows off new gameplay and a base price of $29.99.

The game will launch with 12 characters, encompassing both the heroes and villains from Avatar: The Last Airbender and The Legend of Korra. The game's developer, Gameplay Group International, said that there are more than 900 hand-drawn frames for each character, which makes the game look like it came directly out of the beloved TV series. Avatar Legends: The Fighting Game will feature both casual and ranked matches, using a rollback netcode to ensure smooth frame-by-frame action between players, along with crossplay across PS5, Xbox Series X and S, Nintendo Switch 2 and PC.

For those more interested in the lore, there will be a single-player story mode and a gallery mode with "never before seen art." Avatar Legends: The Fighting GameΒ is currently available for pre-order, starting at $29.99, but there's a $59.99 deluxe edition that includes a digital art book, music soundtrack, unique HUDs and a Year 1 Pass, which adds five additional characters that will be released in the future. Those who pre-order will also get a Samurai skin for Appa, exclusive character colors and voting privilege for the Year 1 Pass characters.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-avatar-fighting-game-will-release-on-july-2-for-pc-and-consoles-174614552.html?src=rss

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Β© Gameplay Group International

Gameplay of Avatar Legends: The Fighting Game showing Aang fighting Zuko.

A long-lost Ratchet and Clank mobile game has been found

After years of trying, a dedicated team has managed to download and archive a fully playable version of the long-lost canceled mobile game, Ratchet & Clank: Clone Home. The story of its search and recovery has been detailed in a new video by YouTuber The Golden Bolt, who helped kick off the search himself back in 2019.Β 

Ratchet & Clank: Clone Home has usually been attributed to Handheld Games, which developed a string of mobile titles in 2005 including Spider-Man 2: The Hero Returns and Ratchet & Clank: Going Mobile, the predecessor to Clone Home. Originally set to debut in 2006 for Java phones, it was quietly canceled just prior to release.

It wasn't forgotten, though. Rumors persisted that it was a fully playable game, helping elevate it to mythical status among fans. Then, The Golden Bolt heard from one of the original developers that the game was indeed finished and may have found its way to a handful of mobile devices. His 2019 video on the subject helped kick off a new search.

The most dedicated fans researching the game were college students "Emily" and "Super Gamer Omega Clank." The latter posted on Reddit four years ago that they found someone with the game on a Sony Ericsson W880i. It was encrypted, though, and as little as a few weeks ago, they said that their quest to extract it from that device was proving to be "hopeless."Β 

Then, a breakthrough. The team managed to safely crack the phone's encryption, extract Clone Home and archive it for anyone to download. Miraculously, it's complete and fully playable, if a bit unpolished. Golden Bolt now believes that the game was actually developed not by Handheld Games but a company called JavaGround, which made Sony's last few Java (J2ME) games. It may have been uploaded by accident to mobile networks like Cingular or Sprint for a brief period, then downloaded by a handful of people before being pulled.Β 

People who have played the game so far say it's surprisingly good and even better than Going Mobile. It's a wonderfully eccentric entry to the R&C canon (which now counts 17 titles), thanks to the nonsensical plot, solid mechanics, ability to play as two different Lombaxes and a gun called the "Ewezie" that turns your enemies into sheep.

So why was Clone Home canceled? It may have been due to potential litigation between Sony and Handheld Games, The Golden Bolt speculated. In any case, it's a gem for game preservationists and an amazing reward for the years of work put in by R&C fans.Β 

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-long-lost-ratchet-and-clank-mobile-game-has-been-found-123008739.html?src=rss

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Β© The Golden Bolt

A long-lost Ratchet and Clank mobile game has been found

Remedy's Control is coming to iPhone, iPad and Vision Pro early next year

Control: Ultimate Edition will be available on the iPhone, the iPad and the Apple Vision Pro in early 2026, its developer Remedy has announced. The developer says you can either "tap into the action with touch controls," which presumably includes hand tracking and gestures on the mixed reality headset, or use controllers to play the game. Remedy first made it available for the Apple ecosystem when it released Ultimate Edition for Mac back in February this year.Β 

Remedy originally released Control in 2019 for the PlayStation 4, Xbox One and Windows computers. In the action-adventure game, you take on the role of Jesse Faden, the new director of the Federal Bureau of Control (FBC) who's also searching for her kidnapped brother Dylan. The game is set in the Oldest House, the headquarters of the clandestine US agency that studies and contains paranatural phenomena.Β 

Ultimate Edition is the definitive version of the title and bundles the base game with the Foundation and AWE (Altered World Events) expansions. While both are continuations of the main game, AWE is a crossover between Control and Alan Wake, an older title by Remedy about a crime author whose wife disappears during a trip to a small mountain town. Remedy hasn't announced a specific release date or price for the game yet, but it's currently listed for $40 on the Apple Store for Mac computers.Β 

This article originally appeared on Engadget at https://www.engadget.com/gaming/remedys-control-is-coming-to-iphone-ipad-and-vision-pro-early-next-year-120100226.html?src=rss

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Β© Remedy Entertainment / 505 Games

Control: Ultimate Edition cover.

The ESA's Power of Play report paints a portrait of the the world's gamers

The Entertainment Software Association has released its Power of Play report, which presents a snapshot of who is playing video games, and why, all around the world. There are a lot of interesting data points here from more than 24,000 respondents, all of whom are older than 16 and play at least weekly. The doubters who think gaming is just for kids may be surprised to learn that the average age of the respondents is 41 years old, and the gender split is nearly even between men and women.

One of the most intriguing aspects to the report were the benefits people said they received from playing games. The top answer was that games offered mental stimulation, which 81 percent of the respondents said. Eighty percent said games provided stress relief, 73 percent said games made them feel happier and 64 percent said games connected them with other people which helped them feel less isolated or lonely.Β 

ESA Power of Play 2025
ESA Power of Play 2025
ESA

And although having fun was the top reason respondents gave for playing (66 percent), they also said gaming could improve their skills. Seventy-seven percent said gaming increased creativity, 76 percent said it improved problem-solving and 74 percent said gaming upped both cognitive skills and teamwork or collaboration.

The report also points to how popular mobile gaming still is. Overall, 55 percent of the respondents said mobile was their favorite gaming platform. Half of the respondents under age 35 play on mobile, and an impressive 61 percent of the over 50 gamers also play on mobile.

This article originally appeared on Engadget at https://www.engadget.com/the-esas-power-of-play-report-paints-a-portrait-of-the-the-worlds-gamers-205105064.html?src=rss

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Nintendo just surprise-dropped a Japan-only SNES Mario game onto the Virtual Console

Nintendo just released an odd little game onto the SNES Virtual Console that was previously exclusive to Japan. The simply-titled Mario & Wario is a point-and-click puzzle game that finds the plumber on the search for his brother after his money-obsessed doppelganger drops a bucket on his head. That's the actual plot.

Players lead the bucket-headed Mario through 100 levels, each of which are filled with point-and-click puzzles set in a sidescrolling world. The original game was controlled via mouse and this Virtual Console release is no different. Switch owners can simply plug in a USB mouse to get going but Switch 2 owners have a niftier option.

You may remember that the new console's Joy-Con controllers can flip over and be used as a mouse. Mario & Wario is another use case for this concept, after Drag x Drive and a minigame in Nintendo Switch 2 Welcome Tour. The game is available right now for Nintendo Switch Online members.

That's not the only title that hit Virtual Console today. The SNES platformer Bubsy in Claws Encounters of the Furred Kind is available to play, as is the SNES fighter Fatal Fury Special. That one includes characters from both the original game and Fatal Fury 2.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-just-surprise-dropped-a-japan-only-snes-mario-game-onto-the-virtual-console-183536913.html?src=rss

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Β© Nintendo

A title screen.

Hyper Light Breaker studio will end the game's development and lay off staff

Heart Machine will wind down development on the third-person roguelike Hyper Light Breaker, seemingly confirming that it will never make it out of early access. The follow-up to indie darling Hyper Light Drifter was first announced in 2022 and after several delays finally entered early access at the beginning of 2025.

But it looks like a 1.0 release won’t be arriving, with the studio confirming that it is ending development on the game and has had to lay off an unspecified number of its staff as a result. In a statement, Heart Machine said: "As we wrap up our work on Hyper Light Breaker, we’ve had to make the difficult decision to part with a number of talented team members. This was not our ideal path, but rather the only one available given the circumstances. While this path will include a conclusion on the project, it reflects broader forces beyond our control, including shifts in funding, corporate consolidation and the uncertain environment many small studios like us are navigating today."

The studio said it plans to continue making games with its consolidated workforce β€” the Devolver-published sci-fi side-scrolling action game Possessor(s)Β is still due to launch next month β€” and indicated that Hyper Light Breaker won’t meet an entirely abrupt end. The studio said it plans to "deliver something meaningful and as polished and complete as we can given our current circumstances" in January, but added that no further updates are planned for the remainder of 2025.

Engadget’s Jessica Conditt tried out a build of Hyper Light Breaker in March of last year, and called it the "perfect amalgamation of Hyper Light Drifter and Solar Ash" (the studio’s other game), while praising its hoverboarding gameplay.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hyper-light-breaker-studio-will-end-the-games-development-and-lay-off-staff-162941243.html?src=rss

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Β© Heart Machine

Hyper Light Breaker
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