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An immersive 'Black Mirror Experience' is launching in Montreal

Banijay is launching the Black Mirror Experience, starting with Montreal in May with additional locations to be announced in the future. Specifically, it will be produced by Banijay Live Studio, the new subsidiary of the production company that owns Black Mirror, in partnership with VR firm Univrse. The studio describes it as an interactive virtual reality experience that blends “physical space and VR… designed to blur the lines of fiction and reality in which you become the main character.” While it is based on the hit TV show, you apparently don’t need any prior knowledge of the series to be able to enjoy it.

The experience, which will span 60 minutes, can accommodate one person and groups of up to six people. Players 12-years-old and above are welcome to participate. It puts the players in the showroom of a fictional tech giant called Phaethon that’s unveiling the LifeAgent, a robotic AI companion that’s supposed to make their owners’ life easier. LifeAgent does a full-body scan of its owner so it would know their needs before they do. But in true Black Mirror fashion, “once it sees through [their] eyes, it knows exactly how to help… whether [they] asked it to or not.”

You can take part in the event at Infinity Experiences in Montreal, where you’ll be able to play it in French, English and Spanish.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/an-immersive-black-mirror-experience-is-launching-in-montreal-115915992.html?src=rss

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Dinosaur Polo Club has released a new co-op game and it's free

Two pieces of good gaming news today. First: Dinosaur Polo Club has shadow dropped a brand new game today. Second, it's available for free on both PC and Mac from Itch.io. The project is called Read the F*cking Manual, or RTFM, and it is a co-op game based on working in tech support.

Dinosaur Polo Club is known for previous games Mini Metro and Mini Motorways. Both are stellar examples of simple, elegant game design, and a small group within the company took this game jam concept from passion project to a fully fledged release. 

Per the description, "Players must work together — or not — in this atmospheric game of trust and communication." The premise is that one player, the Troubleshooter, has the manual for the console, while the other player, the Terminal Operator, has to describe what's on their screen, which stays out of the Troubleshooter's sight. The workplace setting seems particularly apropos, because this is the sort of team-building activity you might do on the job that could be really fun or downright torturous depending on how much you like your colleagues. And the whole experience seems to dance around the horror genre, because there seem to be different endings depending on how much each person stretches the truth about what's really happening.

This article originally appeared on Engadget at https://www.engadget.com/gaming/dinosaur-polo-club-has-released-a-new-co-op-game-and-its-free-214638400.html?src=rss

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The Backrooms trailer combines creepypasta dread and A24 prestige horror

Against all odds, A24’s adaptation of The Backrooms actually looks like a proper elevated horror movie. Hell, it’s even got Oscar winner Chiwetel Ejiofor (12 Years a Slave, Serenity) and Cannes favorite Renate Reinsve (Sentimental Value) onboard. Judging from the film’s fist trailer, which combines The Backrooms creepypasta-born dread around liminal spaces, and A24’s slick horror aesthetic, you couldn’t tell that its director can’t even legally drink in the US yet. Yes folks, Kane Parsons is just 20.

Parsons, AKA Kane Pixels, made a splash four years ago with his original Backrooms shorts, the first of which has amassed over 73 million views on YouTube. Those were relatively simple episodes created in Blender, but they did an admirable job of feeling genuinely creepy. Parsons has also dabbled in live action horror shorts with his series The Oldest Room.

While Parsons certainly has a ton of internet clout behind him, he also has a strong eye for slow-burn horror. This trailer alone is making me feel uneasy about heading into my dimly lit basement office. He also won’t be the first internet creator to reach cinemas this year. Markiplier’s adaptation of the indie game Iron Lung was particularly notable, since he funded both the production and theatrical distribution on his own.

The Backrooms joins Genki Kawamura’s adaptation of the game Exit 8 as another new horror film about spooky liminal spaces. It’ll be interesting to see how the two compare. The former started as 4chan stories and images around eerily empty buildings, while the latter was a game where you slowly walked through a repetitive Tokyo subway. There’s more room for Parsons to turn The Backrooms into a narrative of his own, whereas Exit 8 is somewhat restricted by the original game.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-backrooms-trailer-combines-creepypasta-dread-and-a24-prestige-horror-213602238.html?src=rss

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A Palworld horror-themed dating sim spinoff is on the way

Palworld developer Pocketpair just announced a bizarre spinoff called Palworld: More Than Just Pals. This looks to be a dating sim with horror elements in which you can romance the various Pals from the original game.

The gameplay description suggests it's set at a mysterious school, and players can not only fall in love with these creatures, but also "dismantle and eat them." The original game already let you eat Pals, but the ability to romance the gun-toting animals is new.

🚨Love is in the air!

A special announcement video about Pal♡world! ~More Than Just Pals~

An unbelievable reveal that will shock Pal Tamers around the world!

Wishlist today!
(This is NOT an #AprilFoolsDay) pic.twitter.com/NALIhnuQdO

— Palworld (@Palworld_EN) March 31, 2026

We don't know too much about the specifics of gameplay, though there is a trailer. Developer Pocketpair insists this is not an April Fool's Day joke, despite today's date. There's an active Steam page complete with system requirements, for whatever that's worth. We don't have a release date or price for this one just yet.

This isn't the first Palworld spinoff. The company recently announced Palworld: Palfarm, which is a farming sim where players can punish Pals that aren't working hard enough. There's no release date for that one yet either.

The original Palworld has proven to be a huge hit. It's a cheeky and violent take on Pokémon that has attracted plenty of negative attention from Nintendo. There's no way to date or eat Pokémon in any of Nintendo's games, though Pokopia lets players move in with the creatures and sleep next to them. Many people are particularly fond of turning Machoke into a house husband, who is basically just a big and buff man.

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-palworld-horror-themed-dating-sim-spinoff-is-on-the-way-185429664.html?src=rss

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© Pocketpair

A horse creature is feeling frisky.

Meta will "substantially reduce" describing Instagram teen accounts as PG-13

Meta has agreed to "substantially reduce” its use of the PG-13 ratings system in relation to its Teen Accounts on Instagram starting April 15.

Last year, the Motion Picture Association objected to Meta directly referencing its movie content rating, which cautions parents against letting their pre-teens engage with certain media. In a cease-and-desist letter seen by The Wall Street Journal at the time, the MPA said that Meta claiming its teen accounts were comparable to PG-13 ratings was "literally false and highly misleading."

The MPA argued that its guidelines for the established movie-ratings system and Meta’s own explanation of the revamped accounts for minors did not align, and that drawing a link could have a detrimental effect on the MPA’s public image by association. It also said that Meta’s system seemingly relies heavily on AI to determine what younger users see on the social media platform.

When introducing the changes in 2025, Meta said that the risk of seeing "suggestive content" or hearing certain language in a movie rated 13+ was a good way of framing something similar happening on an Instagram teen account. It added that it was doing all it could to keep such instances to a minimum. 

Meta has now updated that initial blog post about the changes after coming to an agreement with the MPA, adding a lengthy disclaimer that reads, in part, "there are lots of differences between social media and movies. We didn’t work with the MPA when updating our content settings, they’re not rating any content on Instagram, and they’re not endorsing or approving our content settings in any way."

Meta goes on to explain that it drew "inspiration" from the MPA guidance given its familiarity with parents, as well as feedback it had received from parents, and will continue to do so. The difference is that it won’t make the connection so explicitly in its communications going forward.

"Today’s agreement clearly distinguishes the MPA’s film ratings from Instagram’s Teen Account content moderation tools," said Charles Rivkin, Chairman and CEO of the MPA. "While we welcome efforts to protect kids from content that may not be appropriate for them, this agreement helps ensure that parents do not conflate the two systems – which operate in very different contexts. The MPA is proud of the trust we have built with parents for nearly sixty years with our film rating system, and we will continue to do everything we can to protect that trust."

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-substantially-reduce-describing-instagram-teen-accounts-as-pg-13-175912683.html?src=rss

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© Meta

Insta teen accounts

The Super Mario Bros. cartoon is back, but looks really weird and AI might be to blame

Adults of a certain age will no doubt remember The Super Mario Bros. Super Show, a cartoon from 1989 that starred our favorite sibling plumbers decades before they would take over multiplexes with an animated film franchise. The broadcast channel MeTV Toons has begun airing old episodes of the show, likely to trade on the buzz emanating from the pending theatrical release of The Super Mario Galaxy Movie. There's just one problem. The episodes seem to have been sloppified by an AI upscaling algorithm, according to a report by Kotaku.

The Super Mario Super Show has started airing on MEtv using some kind of AI upscaling ,and the results are as good as you'd expect pic.twitter.com/WrdFbOe2iW

— Super Mario Wiki (@SMWikiOfficial) March 31, 2026

The original series wasn't exactly a visual delight. It was a cash grab cartoon from the 1980s. However, it looks even worse now. MeTV seems to have run the footage through a bargain bin AI upscaler and the results are, in a word, weird.

Everything looks smoothed over in an off-putting way, with some characters looking markedly different from the original footage. Many of the episodes are available on YouTube, so it's easy to do your own comparisons.

The upscaler also seems to have changed the title card to "The Suele Mario Bros. Super Show." These AI tools have never been great with visual representations of written text, but you'd think someone at the station would have given things a look over. Engadget has reached out to MeTV to ask what happened and we'll update this post when we find out.

For the uninitiated, The Super Mario Bros. Super Show ran for just a single season. But this was 1989, so a full 65 episodes aired throughout the year. Seasons didn't mess around back then. It was famous for its live-action segments that starred professional wrestler "Captain" Lou Albano as Mario. It also turned into a Legend of Zelda cartoon every Friday. There's where the famous "well, excuse me princess" meme comes from.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-super-mario-bros-cartoon-is-back-but-looks-really-weird-thanks-to-ai-171536332.html?src=rss

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© Nintendo/Reddit/Engadget/MeTV

Super has been replaced with Suele.

BOXROOM lets you build a cozy game room for your Steam library

Your game collection says a lot about you. With a cute new game, you can also give your collection a space that's just as personalized. BOXROOM is a building sim where the whole purpose is creating a space to show off your game library. You can select furniture, paint and lighting, then you choose games from your Steam library to display on your virtual shelves. Titles appear in game boxes, giving it a throwback feel to the days where a game collection had to be physical. Once complete, the room serves as a launcher, allowing you to boot up a title from the game box. The demo is available now, and the team said that BOXROOM will launch in early access soon. 

This is a fun idea, although it's unlikely that you'd fit your entire collection into even this virtual space if your Steam library starts to number in the hundreds, or even thousands, of games. As with an IRL space, you'd need a warehouse rather than a cute, cozy room. But if you wanted to have a curated selection of your go-to titles in a customized virtual space, this might be a fun addition to your already sizable collection. Or, if you want a virtual reality take on a similar idea, EmuVR might be worth a look.

This article originally appeared on Engadget at https://www.engadget.com/gaming/boxroom-lets-you-build-a-cozy-game-room-for-your-steam-library-215349560.html?src=rss

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Deus Ex game studio Eidos Montreal cuts 124 jobs

Another day, another announcement of game industry job cuts. The latest restructuring is happening at Eidos Montreal, which stated that 124 people are being laid off. As with so many similar cuts, the studio's LinkedIn post credited the downsizing to "a result of changing project needs and impacts across production and support teams." The company is also parting ways with its studio head, David Anfossi. 

Eidos Montreal has worked on titles within the Deus Ex and Tomb Raider franchises, as well as Marvel's Guardians of the Galaxy and Marvel's Avengers games. It is one of the many companies owned by Embracer Group, which snapped up a bunch of studios but has been stuck in a downsizing in a loop following an expensive restructuring of its own gaming empire during 2023 and 2024. That activity reportedly included axing a planned new Deus Ex game that Eidos Montreal was working on.

The post from Eidos Montreal didn't specify what projects it is currently active on, although it has said it is involved with the upcoming Grounded 2 from Obsidian Entertainment and the reimagined Fable from Playground Games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/deus-ex-game-studio-eidos-montreal-cuts-124-jobs-205057796.html?src=rss

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Meta is testing an Instagram Plus subscription service with exclusive features

Meta is testing a new subscription service for Instagram that offers users "exclusive" features like the ability to post Stories for longer than 24 hours. Screenshots promoting "Instagram Plus" have been spotted by users in the Philippines and Mexico in recent days. 

According to screenshots shared by social media consultant Matt Navarra, a subscription to Instagram Plus comes with a number of Story-focused features not otherwise available to Instagram users. This includes the ability to create multiple "audiences" for Stories posts, see info about who has rewatched your Story, search the list of people who have viewed your Story, preview Stories posts, extend Stories longer than 24 hours and create  "spotlight" Stories. It also mentions something called “super hearts” for reacting to Stories.

A spokesperson for Meta confirmed the test to Engadget, saying that Instagram Plus is currently available in “a few countries,” but didn’t say which. A dedicated help page on Meta's website says that this feature is not available to everyone right now.”  The spokesperson confirmed the feature list shown below, and added that “preview” would allow people to see some of another user’s Story without “showing up as a viewer” and that Stories posts could be extended for an additional 24 hours. “Our hope from these tests is to understand what’s most valuable to people in a premium feature set,” the spokesperson said.

A list of features that come with Instagram Plus subscriptions.
A list of features that come with Instagram Plus subscriptions.
Threads

It seems that early versions of the service are priced fairly cheaply, with the prices in the Philippines landing at 65 PHP (about $1.07 in USD) a month and in Mexico at $39 MXN (about $2.15 in USD) a month. Meta is also offering prospective users a free one-month trial of the service.

The idea seems to be closely modeled after Snapchat+, which also offers bonus features to the app's power users. Launched in 2022, the service has racked up more millions of subscribers and has become a significant driver of non-advertising revenue for the company.

Now, Meta is looking to boost its subscription revenue too. The company said earlier this year it would test new types of subscriptions, including those focused on AI features. Elsewhere, Meta has also been pushing its Meta Verified subscriptions more aggressively. Over the last several weeks, I've repeatedly seen promotions for discounted Meta Verified plans with an initial one-month trial starting at $1 (the cheapest Meta Verified plans typically start at $14.99/month). The company has also recently tested link-sharing features in Instagram captions for subscribers and limits on link-sharing on Facebook for non-subscribers. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-testing-an-instagram-plus-subscription-service-with-exclusive-features-181215180.html?src=rss

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This year's Xbox Games Showcase is set for June 7

Microsoft has confirmed exactly when this year’s Xbox Games Showcase will take place. It will air at the usual time, 1PM ET on the Sunday (June 7) of Summer Game Fest weekend. In recent years, the company has offered a deeper dive into one particular game straight after the showcase, and it’s sticking to that format this time with a closer look at Gears of War: E-Day.

The showcase and Gears of War: E-Day Direct will be available in more than 40 languages, including American Sign Language and British Sign Language. A stream with English audio descriptions will be available as well. You can watch it on several of Xbox’s various social channels, including YouTube, Twitch and Facebook.

This is typically Xbox’s biggest showcase of the year. It will be the first Xbox Games Showcase with Asha Sharma at the helm of Microsoft’s gaming division. Perhaps we’ll hear some more details on the next Xbox (aka Project Helix), which is confirmed to be a system that will run PC games — much like the upcoming Steam Machine.

Along with more details about a brand-new Gears of War game, it seems likely that we’ll learn the release date for Fable during the Xbox Games Showcase. That game is slated to arrive this fall.

We don’t yet have exact release dates for Minecraft Dungeons 2 or Halo: Campaign Evolved, a remake of the first Halo game’s campaign. Those are scheduled to debut this year as well, so they seem like prime candidates for showcase appearances. Microsoft also has Clockwork Revolution, State of Decay 3, OD (from Kojima Productions) and something new from Toys for Bob in the hopper.

In addition, Microsoft is promising the return of Xbox FanFest, an in-person fan event, to help mark the brand’s 25th anniversary. Sharma confirmed this will take place in Los Angeles, where all of the Summer Game Fest events are going down. “This year’s experience will include a look back at the last 25 years, alongside a forward view of what’s next,” according to an Xbox Wire blog post.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/this-years-xbox-games-showcase-is-set-for-june-7-134942027.html?src=rss

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The Avatar fighting game will release on July 2 for PC and consoles

The fighting game community is going to have their hands full this summer between the release of Marvel Tōkon: Fighting Souls and Avatar Legends: The Fighting Game. The studio behind the 2D fighting game based in the Avatar universe announced that a July 2 release date with a trailer that shows off new gameplay and a base price of $29.99.

The game will launch with 12 characters, encompassing both the heroes and villains from Avatar: The Last Airbender and The Legend of Korra. The game's developer, Gameplay Group International, said that there are more than 900 hand-drawn frames for each character, which makes the game look like it came directly out of the beloved TV series. Avatar Legends: The Fighting Game will feature both casual and ranked matches, using a rollback netcode to ensure smooth frame-by-frame action between players, along with crossplay across PS5, Xbox Series X and S, Nintendo Switch 2 and PC.

For those more interested in the lore, there will be a single-player story mode and a gallery mode with "never before seen art." Avatar Legends: The Fighting Game is currently available for pre-order, starting at $29.99, but there's a $59.99 deluxe edition that includes a digital art book, music soundtrack, unique HUDs and a Year 1 Pass, which adds five additional characters that will be released in the future. Those who pre-order will also get a Samurai skin for Appa, exclusive character colors and voting privilege for the Year 1 Pass characters.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-avatar-fighting-game-will-release-on-july-2-for-pc-and-consoles-174614552.html?src=rss

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© Gameplay Group International

Gameplay of Avatar Legends: The Fighting Game showing Aang fighting Zuko.

A Minecraft Movie is getting A Minecraft Sequel

If Hollywood has taught us anything, it's that a blockbuster that makes bank will get a sequel (or seven). Enter A Minecraft Movie, with its surprisingly effective humor and $957 million box office payday. (Who had "Jack Black will anchor a nearly billion-dollar movie" on their 2025 bingo card?) So, it's no surprise that Warner Bros. has officially greenlit a sequel.

Variety reports that Warner Bros. has penciled in the sequel for a July 23, 2027, premiere date. That would place it around two years after the original, which is the second-highest-grossing film of the year so far. (Disney's Lilo & Stitch is in first, with a cool $1.03 billion at the box office.)

Teaser poster for A Minecraft Movie sequel, coming in 2027.
Warner Bros. / X

The sequel will reportedly bring back director Jared Hess. The Napoleon Dynamite creator will also co-write the screenplay with Chris Galletta. Producers are said to include Mary Parent, Cale Boyter, Roy Lee, Eric McLeod, Kayleen Walters, Torfi Frans Ólafsson and Jason Momoa.

Engadget was among the many publications taken aback by how good A Minecraft Movie was. After all, a film about an open-ended building game, starring one of the leads of the crummy Borderlands, didn't sound promising. But we found it surprisingly funny, with just the right degree of winking self-awareness. On top of that, Devindra Hardawar said it "delivers a decent message about championing creativity in a world that wants to beat down free-thinking non-conformists." Amen to that.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/a-minecraft-movie-is-getting-a-minecraft-sequel-203509569.html?src=rss

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© Warner Bros. / YouTube

Jack Black in A Minecraft Movie

Indiana Jones and the Great Circle is getting a New Game+ mode and other goodies

Indiana Jones and the Great Circle is getting another update to celebrate developer MachineGames 15th birthday. The big news here is the addition of a New Game+ mode, which is always a good time.

This mode will be available upon finishing the main story and most of the upgrades carry through, including adventure books (skills) and medicine bottles. Currency also follows from the first playthrough, as do any unspent adventure points. Players who complete this mode will be treated to a new ending sequence after the credits.

The update also brings the iconic Cairo outfit that Indy wore in Raiders of the Lost Ark. This outfit can be worn whenever he isn't wearing a disguise. The studio promises more outfits are coming in the near future.

There's even a new voice language section tool. This lets people mix and match any of the nine available voice languages with the fourteen text languages. "Prefer to hear the original English performances with subtitles in your native language? Want to try a new combination? The choice is yours," the company wrote in a blog post.

There are also plenty of bug fixes and quality-of-life improvements accompanying this update. Finally, the game is adding software to detect the upcoming ROG Xbox Ally and Ally X handhand devices and will automatically adjust the video quality for better performance. The update drops on October 10 for PS5, Xbox Series X/S and PC.

For the uninitiated, Indiana Jones and the Great Circle is a first-person adventure that puts players in the shoes of the titular hero. It's a fun game, but likely the best Indiana Jones movie since The Last Crusade. The story and acting are just that good. MachineGames recently dropped some DLC for the game and announced that it's coming to the Nintendo Switch 2 next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indiana-jones-and-the-great-circle-is-getting-a-new-game-mode-and-other-goodies-164624275.html?src=rss

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© Bethesda/MachineGames

He's in that Cairo outfit.

Skate Story finally arrives on December 8

Who among us hasn't fantasized about escaping hell as a skateboarding demon made of glass? That's the task laid out for you in the offbeat indie title Skate Story. Devolver, always up for creative and subversive risk-taking, announced on Thursday that the game will arrive on December 8.

Skate Story has you performing ollies, kickflips and grinds to swallow the moon and free yourself from the Devil and his minions. Do I understand developer Sam Eng's metaphors? Nope. Does it look badass nonetheless? You bet. Just check out the trailer below, where the shattering of your glass body looks just as satisfying as nailing that tailslide.

The game was announced way back in 2020 and delayed multiple times. In 2023, Devolver even included it in its tongue-in-cheek Delayed showcase, where it proudly announced titles it was pushing back to 2024. Of course, it missed that window, too.

But with its first specific release date, it looks like you'll finally have the chance to play it (on PC, Mac, Switch 2 or PS5) on December 8. And you can try the Skate Story demo on Steam right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/skate-story-finally-arrives-on-december-8-160911918.html?src=rss

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© Devolver Digital / Steam

A skater made of glass ponders the moon in an ethereal realm.

Nintendo's Pikmin shorts were about showing off its animation studio's chops

Nintendo has cleared up the biggest mystery since Arthur Conan Doyle’s last Sherlock Holmes story by revealing what the two animated shorts it released this week were all about. The company says these are the first short films from Nintendo Pictures, which it bought in 2022 (the production house was previously called Dynamo Pictures).

“We hope you enjoyed the two ‘Close to You’ videos released on October 7 and 8. The second video is available on Nintendo Today!, a free app available on your smart device,” the company said in a post on X. “These are the first short films created by Nintendo Pictures Co., Ltd. Nintendo Pictures will continue to explore new creative possibilities through video content.”

The post implies that, at least for now, the company doesn’t plan to release the second short outside of its Nintendo Today! app. It seems that Nintendo didn’t make the films to promote a new Pikmin game either — though one is probably coming after Pikmin 4 quickly became the best-selling entry in the series.

The shorts are both very cute. It was clever of Nintendo to make a version where you could see the Pikmin and one where they were invisible (save for one of the creatures scurrying underneath a tot’s crib in the background).

To date, Nintendo Pictures has functioned largely as a division that supports games its parent company makes and publishes, by helping with things like animation, art, design and cinematics. It’s also worked with external studios, as it carried out motion capture work for Death Standing 2.

Nintendo teamed up with Universal Pictures and Illumination to make the Mario movies (and potentially a Donkey Kong spinoff), and Sony Pictures to produce the live-action The Legend of Zelda film. On this evidence, though, Nintendo appears to have the chops to make movies primarily in-house, a step it may well be considering as it continues to expand into areas of entertainment beyond games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-pikmin-shorts-were-about-showing-off-its-animation-studios-chops-143009750.html?src=rss

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