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Skyblivion devs are "on the hunt" for some "final, vital" veteran hands to get the Oblivion remake mod over the line this year

With the first few months of its latest target release year drawing to a close, the modders behind Skyblivion are looking to make some "final" and "vital" veteran additions to their team in order to get the ambitious remake of Oblivion in Skyrim's engine over the line. This comes after a delay late last year, which saw Skyblivion's arrival pushed to 2026, following some accusations from a former dev that it was being rushed out of the door.

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Ancient version of GTA 4 with a cut zombie mode, ferry assets and DJ lines reportedly found at car boot sale

An ancient, work-in-progress version of Rockstar's Grand Theft Auto IV has reportedly been discovered on an Xbox 360 development kit at a car boot sale, somewhere up Edinburgh way. Dating back to November 2007, about six months before the open world game's launch, it's said to contain a cut model for a Liberty City river ferry that once featured in a trailer.

While we only have the buyer's word that the development hardware - "a phat white Xbox 360 XDK with a Rockstar North label on it" - is legit, former Rockstar technical director Obbe Vermeij has, at least, verified that GTA 4 was once supposed to have a ferry, though he doesn't have much to share about the presence of materials for what appears to be a canned GTA 4 zombie minigame. Cor!

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"0.63 is the perfect default delay": Bungie, Respawn and Firaxis game developers talk NPC barks, grenade timing and other questions of craft

Much of the time, using social media is like fondling a wasp's nest, but sometimes, sometimes, social media is Nice. For example, Firaxis narrative director Cat Manning recently started a Bluesky thread "of small practical pieces of advice developers just starting out or unfamiliar with a genre might not know". The replies and quote-posts include thoughts from people with credits on fairly big games.

Inevitably, they run the gamut of approachability. At one end of the spectrum, you have Apex Legends engineer Jay Stevens jauntily observing that "a navmesh is a very handy thing to have, even in a multiplayer game without NPCs", which I maybe half-understand, and sounds like it could be the opening to a Broadway song of some kind. More digestibly, you have former Marvel's Avengers and current Legacy of Orsinium developer Keano Raubun commenting that the "biggest bang for buck in (open world RPG) game writing will always be NPCs having funny ambient conversations amongst themselves".

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This week in PC games: an RTS inspired by Majesty, a flying city RPG from former Mass Effect writers, and one Metal Gear-affiliated octopus

Hello, new week of PC games! Hey, I thought you'd be taller. Ah, I see what's happened: the Maw has eaten Friday again, and swallowed next Monday for good measure. As ever, the normies are calling this a "bank holiday weekend". There are various festivities planned - apparently, some bunny has been running around laying chocolate eggs.

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Slay the Spire 2's 'anti-infinite' balance patch has now itself been patched, much to the relief of some Silent and Necrobinder players

Slay the Spire 2 developers Mega Crit have rolled back aspects of last week's big STS2 balancing update, which nerfed a number of cards according to the broad objective of making infinites โ€“ that is, cunning combos that let you prolong your turn forever - harder to accomplish.

The patch in question isn't even formally part of the roguelite deckbuilder yet โ€“ you have to opt into the Steam beta branch to test it out. But it has sparked a ruckus nonetheless among the Spire Slayers, some of whom attempted to review bomb the game despite Mega Crit's protestations that Slay the Spire 2 is still in early access development.

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Nutmeg is a deckbuilding football management game with a cute spin on the beautiful game

It would be a reasonable assumption to make that there are only so many variations on football games you can make. Ultimately, no matter how many bells, whistles, or rocket powered cars you throw at it, it always comes down to getting a ball in a net and shouting SCOOOOOORE. Except in the case of Nutmeg!, a "nostalgic deckbuilding football manager" which looks like it features more faxing than any sort of kicking, but I mean that in an endearing way, promise.

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Forza Horizon 6 system requirements confirm itโ€™s no RAM guzzler - and itโ€™ll run on Steam Deck too

Perhaps sensing competition in the field of Japan-flavoured arcade racing games, Forza Horizon 6 devs Playground Games have revealed the open-world vroomerโ€™s system requirements. Agreeably, theyโ€™re a sensible balance of attainable low-end fare โ€“ at 1080p, a GTX 1650 and 16GB of RAM are apparently all thatโ€™s needed for 60fps โ€“ and the kind of hulking graphics bricks that youโ€™d expect for 4K ray tracing. Only the most baby-oiled of hypercars for the RX 9070 XT owners, you understand, though support for lilโ€™ handhelds like the Steam Deck is confirmed as well.

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Coexist with a capricious, rusty moon in Amberspire, the new isometric city-builder from the creator of The Banished Vault

I am shocked to discover that this is the first time we've written about Amberspire, the new sci-fi city builder from Nic Tringali, developer of starfaring monastic strategy game The Banished Vault. Shocked, I tell you!

It's set on a gas giant moon, looks a bit like isometric Sable, features dice with arcane symbols, and challenges you to "cohabit" with an ecology of ooze, silica and rust, rather than turning everything into a mall. It's the kind of speculative fiction racket an eco-vibing hipster like myself goes crackers over, and here I am announcing Amberspire to you with the release barely a month away on 6th May. I can only hang my head in shame, and offer you this trailer.

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Imagine GTA with AI-generated characters "just going along with whatever insane thing you say," muses Valve writer, absent-mindedly spotlighting what terrifies me about genAI

Like many people at companies preoccupied with discovering the next "goose that lays the golden egg", Half-Life 2 and Portal writer Erik Wolpaw has been "poking around" with generative AI. He and a small team at Valve have been testing out different applications, in what Wolpaw assures us isn't a "concerted" effort at implementing the soul-regurgitating, workforce-abrading gadgetry in any particular new game.

Wolpaw's current feeling is that generative AI isn't very good at anything "creative", like cracking jokes. But he does think Large Language Models could make for entertaining NPC voice reactions in games such as Grand Theft Auto and, indeed, Wolpaw's own Left 4 Dead, because AI is marvellous at being a fawning little gopher. It is fantastic at "going along with whatever insane thing you say and kind of adjusting to the flow of that".

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As seminal oddball indie Superbrothers: Sword & Sworcery EP hits 15 years of age, you can pick it up for less than a coffee

Let's travel back in time, roughly to the late 2000s and early 2010s. It was a time where indie games were becoming more of a defined Separate Thing from blockbuster games. It certainly wasn't the birth of indie games, but with the release of certain notable games like Fez, it did mark a change in who got to make money from them at the very least. But to me personally, there is no more quintessential indie game from that era than Superbrothers: Sword & Sorcery EP, which against my wishes has turned 15 today.

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Following Epic's mass layoffs, a bunch of Fortnite modes are going offline and arcade racer Horizon Chase Turbo's downloads will be pulled

Epic Games have announced that they're laying off over 1000 staff today, March 24th. In the wake of that news, the publishers have announced that three Fortnite modes are being permanently sunsetted. Meanwhile, one of the studios Epic own - Horizon Chase developers Aquiris - have announced plans to pull downloads for the first two games in their arcade racing series offline later this year.

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"I'm sorry we're here again," says Epic Games CEO as Fortnite maker lays off over 1000 employees

Epic Games, the creator of Fortnite and the Unreal Engine, have announced plans to lay off more than 1000 staff. In a company-wide letter, CEO Tim Sweeney blamed both "industry-wide challenges" and "challenges unique to Epic", including a downturn in Fortnite's popularity.

In addition to the layoffs, the company have made more than $500m in cuts by reducing contracting, marketing, and closing open roles. Sweenet says this puts the company "in a more stable place."

Sweeney, a strong advocate of AI, says the layoffs "aren't related to AI".

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"The thing we are trying to stop keeps happening": Highguard and other high-profile demises keep making the argument for Stop Killing Games

Having reached the point of making their case to the European parliament, the Stop Killing Games's organisers are having to think about keeping their campaign going in the long-term. For example, they're setting up set up NGOs to advocate on the issue of server shutdowns rendering online-only games impossible to play.

Ironically, though, one of the factors the group see as helping ensure their efforts don't end up fading into background noise is the depressing regularity with which games like Highguard are dying in a fashion that's difficult to ignore.

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Fantasy tactics RPG Wartales is getting a "dense, reactive" capital city in the next DLC expansion, yours to save or destroy

Sordid, flesh-eating medieval tactics RPG Wartales is getting a new Fires in the Capital DLC expansion in April. It adds a wartorn metropolis to the game - Isandrin, crown jewel of Edoran and home of the Legion. As such, it's a departure from the mucky outland gigwork you may be accustomed to, offering what Shiro game director Quentin Lapeyre calls "a dense, reactive capital, where the Chaos system ensures that every decision can impact the entire city".

As the boss murderer of a troupe of thugs, you are under no obligation to save Isandrin from escalating factional tensions. You can work to restore order, or you can hasten the proud burg's demise, with dastardly methods ranging from the shanking of bandits to outbreaks of public singing. How horrible!

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This week in PC games: a new Hooded Horse city-builder, some PS2-style horror, a school-day RPG and an absolutely tremendous catfish

Urgh! What's happening? The air feels dreadfully recycled all of a sudden. Food dissatisfies, music grates, punchlines flop like stunned seagulls - everything seems somehow overfamiliar. We have entered a Lull. There are few Big Games out this week - little in the way of Big Sequels or New IPs From Triple-A Veterans or other projects that make you say "oh! That one" - and the Maw is making up the shortfall by siphoning novelty from the building blocks of reality itself.

To the pumps, colleagues, before we become so jaded that our wrists and elbows lose all elasticity! There must be a meatier morsel down there. There must be a new PC game gargantuan enough to appease the creature.

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