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Arc Raiders patch protects your precious custom loadouts by lowering the odds of spawning late in a server full of freeloaders

Ho, wasteland packmules and sticky-fingered ornithologists! Embark have released a sizeable Arc Raiders update. Titled Flashpoint, it introduces a new shotgun, SMG and deployable together with a Close Scrutiny map condition, a fresh breed of Arc enemy, some cosmetic bundles, and a feeding boost for Scrappy the loot chicken, which will cause him to dig up a wider variety of more valuable items. As warned, they've also permitted all those awful Shredder things from Stella Montis to infest the other maps.

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Embark devs playtested Arc Raiders too viciously, so they found a system that let them be Care Bears one day and aggressive the next

The problem with playtesting is that it is impossible to predict every last thing any given person may do once a game is out in the wild. It's an imperfect science where you do the best you can in the moment. I imagine a live service game like Arc Raiders to be extra difficult, given how many playstyles need to be accounted for. And based on a recent interview, it sounds like some of the team at Embark took an approach that involved a randomiser determining their own playstyle from day to day to make sure they weren't just playing one way.

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What are we all playing this weekend?

There is a significant danger that this article will have aged terribly. You see, I asked everyone what they were playing this weekend on Thursday, rather than the usual post-lunch scramble on a Friday. You see, I took Friday off to travel to Wales to spend a long weekend with my family. Who knows what happened between my polling of the team on Thursday and Friday? Perhaps Valve surprise released Half-Life 3 and everyone is playing that instead. Maybe they all went off videogames in the interim.

I can only hope they thought to go into the CMS and update the article accordingly. Otherwise, I'll look like a right plonker.

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Coexist with a capricious, rusty moon in Amberspire, the new isometric city-builder from the creator of The Banished Vault

I am shocked to discover that this is the first time we've written about Amberspire, the new sci-fi city builder from Nic Tringali, developer of starfaring monastic strategy game The Banished Vault. Shocked, I tell you!

It's set on a gas giant moon, looks a bit like isometric Sable, features dice with arcane symbols, and challenges you to "cohabit" with an ecology of ooze, silica and rust, rather than turning everything into a mall. It's the kind of speculative fiction racket an eco-vibing hipster like myself goes crackers over, and here I am announcing Amberspire to you with the release barely a month away on 6th May. I can only hang my head in shame, and offer you this trailer.

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"I can see where they’re coming from, because I don’t love AI slop myself": Nvidia boss plays DLSS 5 good cop after criticism

Nvidia CEO Jensen Huang has decided to try something a bit different in his latest defense of the company's recently revealed DLSS 5 neural rendering tech. No longer does he throw cold coffee in the faces of critics and bellow 'you're dead wrong, and you better give me something on this guy or you're toast'. Instead, he sits on the desk like a teacher playing it casual - saying that he understands where critics are coming from, but still insisting that the tech's benign.

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Your citizens don't stay put in Stellaris-style 4X strategy game Final Vanguard - start a war and "entire waves of refugees can emerge"

Final Vanguard is a real-time sci-fi 4X grand strategy game that puts an unusually big emphasis on migration. We've seen migration mechanics in many 4X games – pops can shuffle about in Stellaris as you slop your colonies across the map, populating the periphery and slowing the development of your homeworld – but Final Vanguard's creators Heavy Pepper Inc want the feature to be central.

It's part of an ambition "to model a civilization made up of interconnected systems that influence one another over time", with everything from fleet manoeuvres to industry forming part of "a network of dependencies", rather than treating planets as isolated upgradeable nodes.

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Arc Raiders won't force you to give up all of your progression via mandatory wipes, at least for now

Right, it's that time again. Get ready to slide back down the ladder of powerfulness, because mandatory wipeage is required to stick everyone back on the same trajectory ahead of [insert new thing here]. No, say the developers of shooter Arc Raiders. They will not bow before the mandatory wipe gods at this time, instead trying out a voluntary wipe system dubbed Projects.

Yep, rather than leaning on the same unavoidable resets which plenty of extraction shooters and survival games employ to ensure newbies aren't always guaranteed to run into folks with more levels someone playing a platformer in a regularly-stopping elevator to the sun, Embark Studios plan to do their own thing.

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