If you read our verdict over the weekend, youβll know that Mark and I found the anime-flavoured Screamer reboot to be a delightfully exaggerated bit of slidey arcade racing β albeit one that, in the story-based Tournament mode, sometimes becomes randomly, viciously hard for no readily apparent reason.
Judging by Screamerβs first update, which launched yesterday alongside game access for Digital Deluxe pre-orderers, those difficult spikes were an oopsie on the part of developers Milestone. Rather than send themselves on a Driving Awareness Course, though, theyβve "tweaked AI behaviors in various events to bring them closer to the intended difficulty," while announcing a future balance pass for the gameβs difficulty settings. Thatβs good news for controller-chuckers and desk-smashers, though obviously as someone who progressed through Screamer before this update, I claim entitlement to the same Smug Bellend rights as those Elden Ring players who beat Pre-Patch Radahn.
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