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Received before yesterday

Crimson Desert's Kliff was originally so Scottish he was named after a MacBeth character, and his actor pushed Pearl Abyss to make him less "stoic"

I know exactly who Kliff, the protagonist of Crimson Desert, is. During my romp through the vast expanse of Pywel, he was a distant tower enthusiast with a side interest in lonely locomotives. Aside from those things, he's rather bland. Though, the actor who played him has now outlined that throughout the game's regularly shifting development - which included a name change for its main character - he pushed Pearl Abyss to make the character more than just a stoic line-grumbler.

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Crimson Desert's latest patch adds new mounts, makes slapping NPCs with trees a crime, and reportedly junks the infamous AI paintings

Pearl Abyss' bashing of their massive open-world into a more palatable shape continues, with Crimson Desert's latest patch packing a bunch more tweaks to controls and adding some new animals to ride around on. It also looks to have begun swapping out those AI paintings the studio previously claimed were accidentally left in it on release, though the patch's wording around this change is fairly vague.

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Pearl Abyss boss admits the studio "could have done a better job" with Crimson Desert's totally underwhelming story

Though there are things to love in Crimson Desert if you're open to hobbies like tower ogling or ghost train riding, the mammoth action adventure blob's story is arguably its biggest weakness. Well, aside from those AI paintings which were left in it on release. Developers Pearl Abyss, currently in the midst of trying to patch up a lot of the other holes players and critics have pointed out, have now made clear they're aware that their tale of people witrh grey manes fighting evil bears isn't the best.

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Crimson Desert might be an open world jumble of loose ends, but I can't resist its sexy towers and ghost trains

Phwoar, look at that striking steeple on the horizon, I thought after arriving in Crimson Desert’s first town.

I was playing a man I was fairly sure I couldn’t give a toss about, embroiled in a conflict I also couldn’t give a toss about, but that tower. Man, it took my breath away. Who could dwell within it? Who first built it? Can I climb it? Where did they get all of that stone? These questions buzzed around my belfry-addled brain. β€˜Hey, stay on track,’ argued another bit of my grey matter, β€˜you’ve got a train to find’. β€˜Train can wait,’ I replied, β€˜must take in the visual majesty of this faraway tower and maybe visit it to see if there’s anything interesting to do there’.

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Crimson Desert devs Pearl Abyss take a first stab at control improvements with their latest patch, say Intel Arc GPU support's in the works

Huggghh-puuuhhhhh. Hughhhhh-puhhhh. If you've decided to try pedalling away in attempt to master Crimson Desert's bike-like controls, Pearl Abyss' latest patch - which also brings the likes of camp storage quicker tree felling - is good news. The developers have also acknowledged the fact they forgot to mention prior to release that the game wouldn't run on Intel Arc GPUs, with support for those cards now in the works.

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Oopsie, Crimson Desert's weird AI paintings weren't supposed to left in for release, Pearl Abyss claim, outlining plans to remove them

Ah, it turns out the eyebrows raised by suspiciously AI generated-looking art found throughout Crimson Desert weren't wrong in their lanate liftage. Developers Pearl Abyss have aplogised for failing to disclose their use of asseets made using "experimental AI generative tools", claiming that these were just mockups created early in production and were never supposed to make into the final release version of the game.

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Crimson Desert is raising some AI-brows with a bevy of suspiciously generated-looking art

Crimson Desert is, by many accounts, a video game. A not necessarily good one, a perhaps just ok to occasionally baffling video game that appears to be big for the sake of winning a pissing contest. It is also potentially a video game that is not being entirely honest about certain art assets being human-made or not.

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NCsoft America CEO on the MMORPG genre’s future: β€˜Trends in any creative industry come back around’

31 March 2026 at 22:00
Wccftech has a new interview up this week with NCsoft America CEO Jeonghee β€œJJ” Jin, who in her typical quirky way has more or less teased more MMOs en route. JJ, who readers will recall was installed at the top of NC America back in 2024 after leaving Pearl Abyss, spoke to us back then […]
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