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How Super Meat Boy 3D captures the series’ identity, out March 31

27 March 2026 at 01:15

When Super Meat Boy first released, it quickly became a landmark for indie games. It wasn’t just a great platformer, but a figurehead for indie gaming, defined by lightning-fast gameplay and brutal difficulty.

So, when we began working on Super Meat Boy 3D, our biggest goal was simple: it had to feel like Meat Boy. We worked on the prototype for a few months to test out our main ingredients, and what was firstly more of a feeling we wished to translate, became much more concrete when we started working with Tommy of Team Meat.

Translating such a precise 2D platformer into a fully navigable 3D space meant rethinking many parts of the game while protecting the core identity of the series.

How Super Meat Boy 3D captures the series’ identity, out March 31

Finding the right camera

One of the main challenges was that Meat Boy moves so quickly that a dynamic camera just couldn’t keep up.

We tested three different camera systems during prototyping. While a traditional third-person camera that players could freely control technically worked, it never quite felt right. Eventually we landed on a controlled camera angle that stays consistent relative to the level. It’s not completely static but designed to prioritize clarity and readability.

That decision shaped the entire design process. Instead of placing a camera into finished levels, we built levels around the camera angle so players can always clearly see the character’s movement and the path ahead, to ensure the gameplay remains readable at a high speed.

Translating 2D precision into 3D

After we tried recreating the feel of the original purely from our experience of playing Super Meat Boy, our collaboration with Tommy Refenes from Team Meat gave us a deeper understanding of exactly how a lot of the original systems worked. In some cases, we even used similar values from the original game, like wall-jump distances or how jumping behaves when touching a wall versus standing on the ground. Having those reference points helped us capture the familiar feel of Meat Boy’s movement.

Of course, with the added difficulty of depth perception, the 2D game cannot just be moved into 3D one to one. Players need to feel completely in control of their movement even with an extra dimension.

To help maintain clarity, we introduced several structural decisions, such as eight-directional stick movement to keep movement predictable, 45-degree angles in level design to help players anticipate their trajectory, and visual helpers, like a ground circle indicator and a line connecting the character to the ground to help judge distance.

Even with these systems, movement tuning took a long time. We spent roughly a year refining the feel, and small tweaks continued almost until release, especially given the valuable input we received from players of our demo.

Designing new mechanics

Some mechanics translated easily. The vertical wall slide, for example, already existed in the original game, so we could closely replicate it. Wall running on the other hand had to be designed from scratch. Making it feel smooth requires a lot of value-tweaking and subtle assists so that it feels fast and satisfying rather than too frustrating.

Many of those adjustments are invisible to players, but they help ensure the mechanic feels fair even at high speed.

Balancing freedom and precision

The essential core loop of Super Meat Boy – fail, learn, retry – is only possible to get right by balancing player freedom with systems that help them maintain control, but in 3D, movement can naturally feel slightly floatier because of the added spatial depth.

Movement and level design evolved together throughout development. The layout of each level directly affects how the character feels to control, so we constantly iterated between the two.

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In the end, we found that the core ideas of Meat Boy’s movement translate surprisingly well into 3D if the focus remains on the fundamentals: jumping, walls, and speed. The key was in the camera angles and the subsequent level design. We usually started by choosing the camera angle first, then building the level to support it. The most important rule was that the character must always remain visible and readable.

Preserving the series’ personality

The series is not only known for its tight platformer gameplay, but also its dark humor, exaggerated violence, and chaotic energy.

One classic feature is the blood trail that Meat Boy leaves behind. It doesn’t only add the trademark gore-factor, but it also helps players see where they’ve already been and which routes they’ve tried.

In 3D, that feature became even more important, but implementing it was technically challenging. Spawning huge numbers of decals wasn’t practical, so we developed a vertex painting system that lets blood dynamically stain the environment, letting players paint the entire level red if they try often enough.

The move to 3D also gave us more room for hidden jokes and visual gags. With extra space in the world, we could tuck funny details or secrets into the background, some of which players might never even notice.

Lessons from our previous games

As with Hell Pie and the Ben and Ed series, we’ve always loved creating games with tight mechanics, weird humor, and a strong indie spirit.

Our previous projects taught us many important lessons about development, but what stuck with us the most was that focus matters. Very early on in development, we nailed down what really mattered for Super Meat Boy 3D: the core movement, the camera direction, and keeping the scope controlled.

Honoring an indie icon

Working on Super Meat Boy 3D alongside Tommy Refenes has been both an honor and an exciting challenge.

Our mission from the start was: Take everything players love about Meat Boy and prove it can work in three instead of just two dimensions. We hope you’ll be able to feel this the moment you make your first jump!

Super Meat Boy 3D launches on PlayStation 5 on March 31.

Next Week on Xbox: New Games for March 30 to April 4

27 March 2026 at 22:00

Next Week on Xbox: New Games for March 30 to April 4

Super Meat Boy 3D

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Xbox Play Anywhere

Legacy of Kain: Ascendance

Crystal Dynamics

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$19.99

Legacy of Kain: Ascendance – March 31
Optimized for Xbox Series X|S

Legacy of Kain: Ascendance is a fast, 2D action platformer built around vertical movement, fluid combat, and skill-driven play. Nosgoth’s dark fantasy world is brought to life through animated cut scenes and beautifully crafted pixel art gameplay. Each level filled with environmental challenges and puzzles that flow seamlessly into combat. Fly, fight, and unravel the past in a world of collapsing kingdoms, haunted ruins, and shattered timelines.


Xbox Play Anywhere

Super Meat Boy 3D

Headup

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$24.99
PC Game Pass
Xbox Game Pass

Super Meat Boy 3D – March 31
Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere

Super Meat Boy 3D is a tough as nails platformer where you play as an animated cube of meat who’s trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux – IN 3D! Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old trash sacrificing his own well-being to save his damsel in distress


Darwin's Paradox!

KONAMI

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$24.99

Darwin’s Paradox – April 2

Embark on a grand adventure worthy of a true animated movie with Darwin, an octopus as charming as he is clever, ripped from the ocean and trapped in a massive and mysterious industrial complex. With his extraordinary intelligence and incredible abilities – swimming, camouflage, and many other fascinating skills – help him overcome the most formidable traps and dangers in this captivating platformer, adventure, and puzzle game. Pre-order Darwin’s Paradox! today and unlock two exclusive skinsβ€”Psyched and Dottedβ€”available only as a pre-order bonus. Suit up in style as Darwin sets off to save the world!


GRIME II

Kwalee

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$27.99 $23.79

Grime II – March 31
Optimized for Xbox Series X|S

Become a stealer of forms in Grime II, the sequel to 2021’s acclaimed action-adventure metroidvania. You are a Formless – an art mimic, absorbing creatures and summoning molds in their shape. Venture into a new and mysterious land in the Grime universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic bosses, all the while exploring a deep world full of diverse cultures and characters.


JokerJack

Stardom Game Studios

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$9.99

JokerJack – March 31

JokerJack is a hypnotically additive deckbuilder that takes the classic game of 21 and cranks it to the breaking point. Forget everything you know about playing it safe; here, β€œbusting” is just a missed opportunity for a massive multiplier. Combine the fundamentals of Blackjack with a growing collection of over 60 unique Joker cards to create game-breaking synergies. Whether you’re adding flat chips for every Face card played or triggering an exponential Multiplier for hitting exactly 21, your goal is simple: reach the target score, survive the Blind, and keep the run alive.


NubiaPhobia

Sometimes You – FZCO

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$9.99 $7.99
Xbox One X Enhanced

NubiaPhobia – March 31

Solve the wacky point & click puzzles filled with horror and humor. Break the witch’s curse on your home as you explore five distinct regions, each hiding a sacred key to unlock the village chest.


Zoo Orbs (Xbox Series)

Afil Games

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Zoo Orbs – April 1
Optimized for Xbox Series X|S

In Zoo Orbs, adorable animals gently fall into containers full of personality, waiting for the perfect fusion. Combine two identical little creatures to create bigger and even more charming versions, advancing step by step until you reach the impressive Whale. With relaxing physics-based gameplay, each level invites you to slow down, plan every drop, and discover delightful combinations. Containers change shape, challenges become more engaging, and every decision influences the final outcome.


Xbox Play Anywhere

Clean Up Earth

Magic Pockets SAS

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Clean Up Earth – April 2
Optimized for Xbox Series X|S / Xbox Play Anywhere

A relaxing co-op restoration game where you vacuum waste, rebuild ecosystems, and watch nature return in real time. Play solo, with friends, or in online multiplayer sessions with up to 25 players. Community gameplay can help support real environmental initiatives with no extra spending required.


Go! Go! Mister Chickums

Headup Games

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Go! Go! Mister Chickums – April 2
Optimized for Xbox Series X|S / Smart Delivery

Oh no! That sneaky Grabbo has stolen all of Mister Chickums’ precious eggs! This misdeed cannot remain unpunished: Get out there and help the poor chick to regain his rightful property and give the culprit a well-deserved spanking! And if you ever get stuck, invite your best friend to play the role of Fritz, Mister Chickums’ BFF, to assist you in the hunt for the lost eggs!


Morkull Ascend to the Gods

Pdpartid@games

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$14.99 $13.49

Morkull Ascend to the Gods – April 2
Optimized for Xbox Series X|S

Morkull Ascend to the Gods is a 2D action video game focused on boss battles, once again taking control of the charismatic God of Death: Morkull. Set in the original world of Morkull Ragast’s Rage, locked up and aware that he is in a new video game, you must help him escape so that he can carry out his evil plans for the world and rule by subjecting everyone to his will (yes, including you). You will feel the power and bear the weight of being the God of Death and Darkness. A select series of battles against other henchmen, minions, and Gods that make up the Olympus of the Kingdom of Midaldus await you.


PULMO (Xbox Series X|S)

Sometimes You – FZCO

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$9.99 $7.99

Pulmo – April 2
Optimized for Xbox Series X|S

Pulmo is the ideological continuation of Alveole and the second part in a trilogy about the human journey. Our project explores human behavior in a society where everyone will find their own meanings. Your goal is to change the environment around you to influence people’s behavior by solving spatial puzzles. The crowd in the game acts according to its own rules, sometimes helping, sometimes interfering, but always reacting to your actions.


Sunset Motel

RockGame S.A.

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Sunset Motel – April 2
Optimized for Xbox Series X|S / Smart Delivery

Step into the enchanting world of the Sunset Motel! A place where weary travelers find rest, joy, and unforgettable memories. In this unique simulation, you’ll breathe new life into neglected rooms and make sure every guest leaves with a smile.


Grab 50 Coins

Misc.261

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Grab 50 Coins – April 3
Optimized for Xbox Series X|S

Your goal is to Grab 50 Coins and reach the exit before the spikes crush you! The door will not reveal itself until you Grab 50 Coins! Time your movements correctly as you’ll face spikes, platforms, and holes in the level! Don’t worry if you miss a few – there are always more than 50 in each level!


Inkling Cats : Beneath the dreams

Brainium Games

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Inkling Cats: Beneath the Dreams – April 3
Optimized for Xbox Series X|S

Dive into Inkling Cats, an explosive and colorful roguelike RPG adventure where every game is unique. Play solo or with friends in local co-op mode with up to three players. You’ll venture through the pages of an enchanted book, battling a myriad of unique monsters and formidable bosses. Discover mysterious items, upgrades, and magical cards, combining them to unlock infinite synergies and unique powers every time you play. The precious ink drops you collect are key to your survival: use them wisely to trade, acquire extraordinary items, and upgrade your equipment. Every strategic decision could change the course of your adventure!


Manafinder

Ratalaika Games S.L.

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Manafinder – April 3
Optimized for Xbox Series X|S / Smart Delivery

Manafinder is a RPG with rich exploration, nostalgic turn-based combat, and original pixel art. In a vast and untapped world, powerful wild beasts roam the dangerous lands. A community of survivors known as the exiles depends on heroes like Lambda to obtain the power of manastones to keep their civilization safe. Fight your way against ferocious beasts and other enemies in the quest for manastones as you define the fate of the exiled!


Xbox Play Anywhere

Mini Trains

QubicGames S.A.

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Mini Trains – April 3
Xbox Play Anywhere

Mini Trains transports you to a cozy playroom with the best tabletop railway set ever, packed with 40 different layouts. You will be challenged to build tracks in situations that become increasingly puzzling. Use your logic, imagination, and engineering skills to safely lead the trains to their final destination. And of course, you get to sit in the driver’s cab and blow the whistle!


Owlen and the Whispering Woods

EpiXR Games

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$9.99

Owlen and the Whispering Woods – April 3
Optimized for Xbox Series X|S

Begin a heartfelt journey through enchanted forests where magic lingers in every branch and shadow. As a small owl guided by gentle spirits, you soar above glowing marshes, whispering trees, and ancient groves. Your purpose is to restore balance by flying through magical circles that awaken plants, revive wildlife, and breathe life back into forgotten woodlands.


To Farm Lands: Sowing Fields (Xbox Series)

Afil Games

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To Farm Lands: Sowing Fields – April 3
Optimized for Xbox Series X|S

Get ready to return to the farm in a relaxing puzzle that will win your heart. In To Farm Lands: Sowing Fields, adorable animals in unique shapes await your strategic touch to perfectly fill each grid. Explore 30 new levels across 3 charming biomes, where every stage brings a gentle and clever challenge. With no time limits and no pressure, you can play at your own pace, testing combinations, rotating pieces and finding the perfect fit in total calm.


Editor’s Note: Removed an erroneous title.

The post Next Week on Xbox: New Games for March 30 to April 4 appeared first on Xbox Wire.

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