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Vultures - Scavengers Of Death is a turn-based, extraction take on Resident Evil, and it's out next month

As pretty (and ugly) as the Resident Evil games have become over the years, there is a quality to the original PS1 entries that lingers on in the hearts of many. That'll likely be partially down to the permanently raised heart rates of kids playing them too young everywhere. But I think the thing that endures in the ever popular PS1 aesthetic in the indie horror scene is that nasty griminess that just feels so at home. And Vultures - Scavengers of Death, a turn-based, extractiony take on Resident Evil, looks like it'll stay true to that vibe.

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Resident Evil Requiem's photo mode is now here, as part of a patch ordering Leon and Grace to pull more emotive faces

Snap. Up until now, that's been the sort of sound you only hear in Resident Evil Requiem when a spooky monster may or may not be sneaking up on you. Thanks to a new patch from Capcom, though, it could now also signify that you've just taken a cute photo of the spooky monster about to ruin Grace or Leon's day.

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Rebellion return to their AvP roots with Alien Deathstorm, an 80s sci-fi FPS with apocalyptic winds and some slightly naff aliens

Alien Deathstorm is the new sci-fi FPS from Rebellion, developers of skull-popping shooter series Sniper Elite and the recent, Very English survival game Atomfall. What is Alien Deathstorm about? Why, it's a slice-of-life story about a neurodivergent person growing up in the big city HOHO OF COURSE NOT, it's a game about aliens in which there is a storm that will make you dead, set in another collapsing extra-terrestrial colony full of dependably phat, lived-in 1980s technology. Here's the announcement trailer.

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It Has My Face, my favourite sci-fi assassination sim about being stalked by a clone of yourself, has a 1.0 release date

Roguelite clone-stabber (and upsettingly effective paranoia generator) It Has My Face is skulking out of early access this month, a Steam news update confirming its 1.0 release for April 3rd 2026. Hooray, and also, arrrrrrgh. I’ve been following IHMF since its impressive first demo under the name DoubleWe, and its short, highly-strung bursts of deduction and one-hit-kill violence are as cleverly staged as they are stressful.

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"I can see where they’re coming from, because I don’t love AI slop myself": Nvidia boss plays DLSS 5 good cop after criticism

Nvidia CEO Jensen Huang has decided to try something a bit different in his latest defense of the company's recently revealed DLSS 5 neural rendering tech. No longer does he throw cold coffee in the faces of critics and bellow 'you're dead wrong, and you better give me something on this guy or you're toast'. Instead, he sits on the desk like a teacher playing it casual - saying that he understands where critics are coming from, but still insisting that the tech's benign.

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Resident Evil Requiem devs Capcom say they'll use AI to "improve efficiency and productivity", but not to generate game assets

Resident Evil Requiem makers Capcom have outlined their current stance on using AI in a summarised investor back-and-forth released alongside their latest financial results. The publishers plan on using the tech to try and improve the "efficiency" of their development process, but say no AI-generated content will make it into the final versions of their games.

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Little Nightmares 3 review

The code Bandai Namco were kind enough to send me for puzzle platformer Little Nightmares 3 included a swathe of bonus costumes resembling characters and monsters from the previous games. Another way to phrase this would be that, before I'd had a chance to get to know this game's duo of very brave, very doomed children, the game offered me a way to paint over their identities with something I recognised from a time I enjoyed myself in the past.

Hmmmmm, thought I. Then I thought it again. But longer.

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Massively Overthinking: Is there a specific year of MMOs you’re glad you lived through?

This week’s Massively Overthinking is inspired directly by something MOP reader Zulika said last month in comments about Smed’s new MMOFPS. β€œMore and more I am just glad past me was around to experience MMOs starting in 2000.” OK, obviously Zulika was throwing deserved shade on some of 2025’s excesses, but let’s talk about more […]
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Vitae Aeternum: New World’s Nighthaven update is more ambitious than I thought

I’ve been trying to maintain a cautious optimism for New Worldβ€˜s upcoming Nighthaven season, but after more than a year of neglect and questionable decisions around New World, I admit my enthusiasm for the upcoming update was still pretty minimal. However, the recent developer update video impressed me in a number of ways, and I’m […]
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