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Is a blizzardy Skyrim return persuading me to retry Elder Scrolls Online? Not really, but naval combat and underwater exploration might

I'll be honest right off the bat. As a single player Elder Scroller, the Elder Scrolls Online's never managed to hook me for more than a few hours. I've given it a couple of goes, usually during periods when it's gone free to play, but have always bounced off its vast MMOiness. Might the slew of fresh additions coming across the next couple of years be able to change that and finally convince me to spend significant time with ESO in the same way I have Fallout 76 in the past few years? The answer could be yes, if the naval combat and underwater exploration Zenimax have just revealed are as fun as they sound on paper.

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Skyblivion devs are "on the hunt" for some "final, vital" veteran hands to get the Oblivion remake mod over the line this year

With the first few months of its latest target release year drawing to a close, the modders behind Skyblivion are looking to make some "final" and "vital" veteran additions to their team in order to get the ambitious remake of Oblivion in Skyrim's engine over the line. This comes after a delay late last year, which saw Skyblivion's arrival pushed to 2026, following some accusations from a former dev that it was being rushed out of the door.

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Just in time for Bethesda's Terran Armada DLC and Free Lanes update, seamless Starfield custom animation mods are finally possible

Up until Bethesda's announcement that it'll be getting some robot army DLC next month and the yassification of its faces by Nvidia's DLSS 5 tech, I'd not thought about seeing how Starfield's modding scene is getting on for a little while. That's now changed, because they've finally gotten seamless custom animations working.

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Only a "skeletal crew" are left working on Fallout: London, and the massive mod's next DLC will miss a planned April release window

Around the turn of the new year, Fallout: London developers Team FOLON teased plans to drop the second of the brilliantly British Fallout 4 mod's second DLC in early 2026, assuming no hiccups got in the way of those plans. Sadly, it seems that's exactly what's happened, necessitating the "skeletal crew" still working on the mod to push Last Orders beyond a projected April release window.

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"I can see where they’re coming from, because I don’t love AI slop myself": Nvidia boss plays DLSS 5 good cop after criticism

Nvidia CEO Jensen Huang has decided to try something a bit different in his latest defense of the company's recently revealed DLSS 5 neural rendering tech. No longer does he throw cold coffee in the faces of critics and bellow 'you're dead wrong, and you better give me something on this guy or you're toast'. Instead, he sits on the desk like a teacher playing it casual - saying that he understands where critics are coming from, but still insisting that the tech's benign.

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Elder Scrolls Online previews Season Zero, plus future seasons and a return to Skyrim

This afternoon, Elder Scrolls Online studio ZeniMax Online took the wraps off of more content coming over the course of 2026, including the Night Market.Β Ahead of the reveal today, we attended a press event to introduce more details for the upcoming Season 0, as well as tease a bit of what’s coming beyond that in […]
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Mobile dungeon delver Elder Scrolls Blades announces its June 30 sunset

Yes, we also forgot entirely aboutΒ Elder Scrolls: Blades, the multiplayer mobile and Nintendo Switch dungeon crawler that started life back in 2019, pushed through a rocky early access period, and eventually went on to appear to right some of its initial wrongs and establish some small playerbase. The game was even marking a fourth anniversary […]
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Ex-Zenimax devs say their Sackbird was drawn by a human, but bits of their website are AI-generated

Earlier this week, a group of former ZeniMax developers revealed that they'd formed a new worker-owned studio in the aftermath of Microsoft's mass layoffs. It's called Sackbird Studios, and the logo's a bird with a sack. Following accusations that this bird looked like it could be AI-generated, the studio have responded that it isn't, but some of the images on their website were.

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Following Microsoft's mass layoffs, former Elder Scrolls Online and Blackbird devs form worker-owned studio

Following Microsoft's mass layoffs earlier this year, a group of former ZeniMax developers have formed a worker-owned studio dubbed Sackbird. Made up of folks who worked on The Elder Scrolls Online and a cancelled MMO codenamed Blackbird, the studio have confirmed they're working on an unnamed original game that'll hit PC and consoles.

Zenimax's Blackbird project was one of numerous games cancelled as Microsoft laid of around 9,000 staff in July, with the ZeniMax Online Studios United union left fighting for the jobs of members affected. Bloomberg subsequently reported that Blackbird was a sci-fi noir-ish third-person shooter with looty bits and lots of vertical movement.

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Elder Scrolls Online’s partially paywalled Battle for the Writhing Wall finally begins next week

All the way back in April and long before the summer’s devastating studio layoffs, ZeniMax Online Studios revealed a major cadence shift for Elder Scrolls Online that aimed to do away with the old chapter system and introduce special seasons, including one-time FOMO-ish events. The first core event of that new system is a player-vs.-wall […]
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Former Project Blackbird developers band together to found – wait for it – Sackbird Studios

When you get a project you worked on for years that was in a compelling state swept out from beneath you, you are more than entitled to throw a bit of shade. So it goes for the former developers onΒ Project Blackbird andΒ The Elder Scrolls Online who have banded together to form the new Sackbird Studios. […]
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