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Deus Ex: Mankind Divided developers Eidos Montreal lay off 124 staff, as well as "parting ways" with long-time studio head

Eidos Montreal, developers of the most recent two Deus Ex entries, have laid off 124 staff. At the same time, they've announced that they're "parting ways" with veteran studio head David Anfossi, who'd been in that post for just under 13 years.

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What are we all playing this weekend?

There is a significant danger that this article will have aged terribly. You see, I asked everyone what they were playing this weekend on Thursday, rather than the usual post-lunch scramble on a Friday. You see, I took Friday off to travel to Wales to spend a long weekend with my family. Who knows what happened between my polling of the team on Thursday and Friday? Perhaps Valve surprise released Half-Life 3 and everyone is playing that instead. Maybe they all went off videogames in the interim.

I can only hope they thought to go into the CMS and update the article accordingly. Otherwise, I'll look like a right plonker.

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Play a reclusive witch living on a flying fish in this enchanting, Zelda-ish photography game

In ZIPIT's splendid story-driven photography sim The Wide Open Sky is Running out of Catfish, you are a young witch living on the back of a huge, aerial catfish – a benevolent flying island of trees, fountains and windchimes that puts me in mind of The Legend of Zelda: Wind Waker.

The catfish is sad that the skies are so empty nowadays, so you must use a magic flute - see, we're definitely in Zelda's orbit - to transform into a similarly gravity-agnostic eel, which eats clouds and poops them out as various creatures. Snapping photos of those creatures grants you seashells, which turn into more clouds when thrown into the fountain.

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Resident Evil Requiem's photo mode is now here, as part of a patch ordering Leon and Grace to pull more emotive faces

Snap. Up until now, that's been the sort of sound you only hear in Resident Evil Requiem when a spooky monster may or may not be sneaking up on you. Thanks to a new patch from Capcom, though, it could now also signify that you've just taken a cute photo of the spooky monster about to ruin Grace or Leon's day.

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I was the untitled goose in Big Walk, the balmy new open world co-op puzzler from House House

House House were kind enough to keep a video of my hands-on session with Big Walk, filmed by one of the participating PRs. Generally, a full video of a preview event including player audio is a lifesaver for a journalist, struggling to keep notes while pushing buttons. But in this case, I don't want to watch the Big Walk video, because then I would hear what the other players were saying when I wasn't there.

You see, I fell down a cliff midway through Big Walk, and spent the night floundering about in the ocean. Eventually, a developer armed with a big, ball-shaped lamp tracked me down and ushered me back up, hoisting me onto his shoulders so that I could leap to a rock. Nights in Big Walk last moments. I was gone for the length of a luxurious toilet break. But still, those were moments in which the others were gathered, waiting for me. Perhaps they were making fun of me. I don't want to know.

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Imagine GTA with AI-generated characters "just going along with whatever insane thing you say," muses Valve writer, absent-mindedly spotlighting what terrifies me about genAI

Like many people at companies preoccupied with discovering the next "goose that lays the golden egg", Half-Life 2 and Portal writer Erik Wolpaw has been "poking around" with generative AI. He and a small team at Valve have been testing out different applications, in what Wolpaw assures us isn't a "concerted" effort at implementing the soul-regurgitating, workforce-abrading gadgetry in any particular new game.

Wolpaw's current feeling is that generative AI isn't very good at anything "creative", like cracking jokes. But he does think Large Language Models could make for entertaining NPC voice reactions in games such as Grand Theft Auto and, indeed, Wolpaw's own Left 4 Dead, because AI is marvellous at being a fawning little gopher. It is fantastic at "going along with whatever insane thing you say and kind of adjusting to the flow of that".

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"I can see where they’re coming from, because I don’t love AI slop myself": Nvidia boss plays DLSS 5 good cop after criticism

Nvidia CEO Jensen Huang has decided to try something a bit different in his latest defense of the company's recently revealed DLSS 5 neural rendering tech. No longer does he throw cold coffee in the faces of critics and bellow 'you're dead wrong, and you better give me something on this guy or you're toast'. Instead, he sits on the desk like a teacher playing it casual - saying that he understands where critics are coming from, but still insisting that the tech's benign.

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Resident Evil Requiem devs Capcom say they'll use AI to "improve efficiency and productivity", but not to generate game assets

Resident Evil Requiem makers Capcom have outlined their current stance on using AI in a summarised investor back-and-forth released alongside their latest financial results. The publishers plan on using the tech to try and improve the "efficiency" of their development process, but say no AI-generated content will make it into the final versions of their games.

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Bribe pigeons into criminal acts with infinite bread in The Bench later this month

Altruism is a funny concept. Most of us can agree that bestowing a generous gift of greening shelf-stable bread-like product on the local park pigeons is a nice thing to do, but what of the knowledge that moulders in the back of our minds all the while, telling us: keep this up long enough, and you'll definitely end up with a loyal army of skyborne scavengers willing to enact your every destructive whim at a mere flick of your wrist? Feed them the really good bread, they might even let you throw them at things. From super seeded, to superceding god. Here's the trailer for The Bench.

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Little Nightmares 3 review

The code Bandai Namco were kind enough to send me for puzzle platformer Little Nightmares 3 included a swathe of bonus costumes resembling characters and monsters from the previous games. Another way to phrase this would be that, before I'd had a chance to get to know this game's duo of very brave, very doomed children, the game offered me a way to paint over their identities with something I recognised from a time I enjoyed myself in the past.

Hmmmmm, thought I. Then I thought it again. But longer.

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Today's Wordle clues, hints and answer for October 10 (#1574)

We've got a great selection of hints for today's Wordle right here, allowing you to decide for yourself exactly how much help you need. A little? A lot? We've got it all. Pair these up with the October 10 (1574) clues for maximum game-winning effect, or skip straight to a glorious with the answer to today's Wordle. It's all good so long as you're having fun.

A clue for today's Wordle

Stuck on today's Wordle? Here's a clue that pertains to the meaning of the word.

Clued in

❓Wordle clue for October 10, 2025 ❓

Something to pull.

If you're still just as stuck after our clue, scroll down for further hints.

Hints for the October 10 (#1574) Wordle

Our Wordle hints will start vague so as to just give you a bit of a nudge in the right direction at first.

As you scroll down, they'll offer more and more help towards figuring out today's word without fully giving it away.

Are there any repeated letters in today's Wordle?

You are going to need to use one of today's letters twice.

How many vowels are in today's Wordle?

One vowel needs to be found today.

What letter does today's Wordle begin with?

It's a great idea to use an "L" at the start.

The answer's right there, so long as "right there" means "anywhere except the board".

The October 10 (#1574) Wordle answer is…

Wordle answers

(Image credit: Future)

This is it. No turning back now!

The solution to today's Wordle puzzle is...

Solved

🟩 Wordle answer for October 10, 2025 🟩

LEVER

The meaning behind today's Wordle answer

Any sort of bar stuck into a machine is probably a lever. It's a good idea to find out what they do before you pull one.

Previous Wordle answers

Past Wordle answers can give you some excellent ideas for fun starting words that keep your daily puzzle-solving fresh. They are also a good way to eliminate guesses for today's Wordle, as the answer is unlikely to be repeated.

Here are the last 10 Wordle answers:

  • September 30: GEESE
  • October 1: SPOIL
  • October 2: WIDTH
  • October 3: SPASM
  • October 4: SQUIB
  • October 5: PLANE
  • October 6: AMUSE
  • October 7: NYLON
  • October 8: ANNOY
  • October 9: HARDY

Learn more about WordleΒ 

A photo of a keyboard with the letters W O R D L E lit up

(Image credit: Future)

How to play Wordle

Wordle's a daily guessing game, where the goal is to correctly uncover today's five letter word in six goes or less. An incorrect letter shows up as a grey box. A correct letter in the wrong space turns up yellow. And the correct letter in the right place shows up as green. There's no time limit to worry about, and don't forget that some letters might be used more than once.

What's the best Wordle starting word?

Generally you want to pick something with a good mix of common consonants and vowels in it as your Wordle opener, as this is most likely to return some early green and yellow letters. Words like SLATE, CHIME, and REACT all work, but feel free to find your own favourite.

Is Wordle getting harder?

Team Fortress 2 Engineer avatar

(Image credit: Valve)

Wordle is not getting harder!

There will always be the occasional day where the answer is the name of a body part, has a sneaky double vowel, or a word obscure enough to send everyone rushing off to a dictionary. But the daily answers, edited by Tracy Bennett, are still a good mix of common terms and tougher challenges.

Remember that if you're craving more of a challenge, you can enable Hard Mode under the βš™οΈ options menu. This option doesn't make the words themselves harder, but it requires that "any revealed hints must be used in subsequent guesses."

How did Wordle begin?

Wordle is the creation of Josh Wardle, and began life as a small personal project before its public release in 2021. From there it's gone on to become a global phenomenon, attracting a dedicated daily audience, billions of plays, a whole host of competitors, and even a seven-figure sale to the New York Times where it's become a mainstay of daily games alongside the crosswords and Connections.

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