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Vultures - Scavengers Of Death is a turn-based, extraction take on Resident Evil, and it's out next month

As pretty (and ugly) as the Resident Evil games have become over the years, there is a quality to the original PS1 entries that lingers on in the hearts of many. That'll likely be partially down to the permanently raised heart rates of kids playing them too young everywhere. But I think the thing that endures in the ever popular PS1 aesthetic in the indie horror scene is that nasty griminess that just feels so at home. And Vultures - Scavengers of Death, a turn-based, extractiony take on Resident Evil, looks like it'll stay true to that vibe.

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The Long Dark comes to an end today, except it's not "the end" only "an end"

Well, the time has finally come. After releasing almost a decade ago, The Long Dark finally wraps things up today with today's release of Wintermute's fifth and final episode, The Light at the End of All Things. It's been a long time coming (the free episode update was originally slated for the end of 2025), but it marks the end of a tough, cold journey. Sorry, what's that? It's "not the end, but also an end"? Oh, my mistake!

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Indirectly build your empire by paying heroes to do the work you don't want to in the RTS city-builder Crown of Greed, out today

There is no such thing as a free lunch. Or, so the saying goes, but I'm pretty sure the ham sandwich I had at my friend's house when I was seven didn't cost me a penny. Still, in Crown of Greed, a fantasy real-time strategy game inspired by the likes of Majesty, the old adage certainly holds true. And with its release today, it can even be put into the test!

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The discourse machine whirs to life as Zero Parades: For Dead Spies gets a May release date

If you're looking to fit in a break from social media discourse in the near future, it's looking like May is going to be a good time for it. That's because ZA/UM's followup to Disco Elysium, Zero Parades: For Dead Spies, is launching around then. And what better a game to post about than one which has a studio embroiled in a whole heap of mess.

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"I think it’s unfair to kind of geofence the genre": Original Stalker designer talks Eurojank in not-so-Euro games

Video games, or more so the people who play them, I suppose, have this annoying thing where they assign a genre name as an insult. I don't want to reignite the discourse around JRPG as a term, but it certainly was used in quite a derisive and othering manner in its earlier years. The term walking sim was used more as a point of ironic degradation, even though it was perfectly apt in many ways. Then there's Eurojank, a sort of real but not technically real genre that describes ambitious but imperfect games made by European developers. And Andrii Verpakhovskyi, designer on the original Stalker games, doesn't think such jank should be geologically categorised.

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A year on from launching Wanderstop, Ivy Road are closing their doors after struggling to fund their next game

It's been a little over a year since the release of Wanderstop, the debut game of Ivy Road, itself a studio made up of Stanley Parable, Gone Home, and Minecraft talent. Since then, the developer has been trying to find funding for its next game, Engine Angel, but in January announced that this had been unsuccessful, with layoffs taking place as a result. Now, the studio has announced that it is, unfortunately, shutting down.

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What are we all playing this weekend?

There is a significant danger that this article will have aged terribly. You see, I asked everyone what they were playing this weekend on Thursday, rather than the usual post-lunch scramble on a Friday. You see, I took Friday off to travel to Wales to spend a long weekend with my family. Who knows what happened between my polling of the team on Thursday and Friday? Perhaps Valve surprise released Half-Life 3 and everyone is playing that instead. Maybe they all went off videogames in the interim.

I can only hope they thought to go into the CMS and update the article accordingly. Otherwise, I'll look like a right plonker.

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Slay the Spire 2's 'anti-infinite' balance patch has now itself been patched, much to the relief of some Silent and Necrobinder players

Slay the Spire 2 developers Mega Crit have rolled back aspects of last week's big STS2 balancing update, which nerfed a number of cards according to the broad objective of making infinites – that is, cunning combos that let you prolong your turn forever - harder to accomplish.

The patch in question isn't even formally part of the roguelite deckbuilder yet – you have to opt into the Steam beta branch to test it out. But it has sparked a ruckus nonetheless among the Spire Slayers, some of whom attempted to review bomb the game despite Mega Crit's protestations that Slay the Spire 2 is still in early access development.

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Play a reclusive witch living on a flying fish in this enchanting, Zelda-ish photography game

In ZIPIT's splendid story-driven photography sim The Wide Open Sky is Running out of Catfish, you are a young witch living on the back of a huge, aerial catfish – a benevolent flying island of trees, fountains and windchimes that puts me in mind of The Legend of Zelda: Wind Waker.

The catfish is sad that the skies are so empty nowadays, so you must use a magic flute - see, we're definitely in Zelda's orbit - to transform into a similarly gravity-agnostic eel, which eats clouds and poops them out as various creatures. Snapping photos of those creatures grants you seashells, which turn into more clouds when thrown into the fountain.

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Nutmeg is a deckbuilding football management game with a cute spin on the beautiful game

It would be a reasonable assumption to make that there are only so many variations on football games you can make. Ultimately, no matter how many bells, whistles, or rocket powered cars you throw at it, it always comes down to getting a ball in a net and shouting SCOOOOOORE. Except in the case of Nutmeg!, a "nostalgic deckbuilding football manager" which looks like it features more faxing than any sort of kicking, but I mean that in an endearing way, promise.

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Cornwall is overrun with mutant fish people and you are a fisherman with a nailgun in the boomer shooter BRINE

I've heard Cornwall is quite lovely this time of year. Still cool enough for a fresh pastie, warm enough to have fish and chips by the beach. Shame about all the mutant fish people that are hungry for death! Ah, no, sorry, I think I've gotten myself too enveloped within BRINE, a fast and heavy footed boomer shooter where you play as an angry fisherman who must defend the strange country from "crustacean cultists and piscine horrors."

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As seminal oddball indie Superbrothers: Sword & Sworcery EP hits 15 years of age, you can pick it up for less than a coffee

Let's travel back in time, roughly to the late 2000s and early 2010s. It was a time where indie games were becoming more of a defined Separate Thing from blockbuster games. It certainly wasn't the birth of indie games, but with the release of certain notable games like Fez, it did mark a change in who got to make money from them at the very least. But to me personally, there is no more quintessential indie game from that era than Superbrothers: Sword & Sorcery EP, which against my wishes has turned 15 today.

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Following Epic's mass layoffs, a bunch of Fortnite modes are going offline and arcade racer Horizon Chase Turbo's downloads will be pulled

Epic Games have announced that they're laying off over 1000 staff today, March 24th. In the wake of that news, the publishers have announced that three Fortnite modes are being permanently sunsetted. Meanwhile, one of the studios Epic own - Horizon Chase developers Aquiris - have announced plans to pull downloads for the first two games in their arcade racing series offline later this year.

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It Has My Face, my favourite sci-fi assassination sim about being stalked by a clone of yourself, has a 1.0 release date

Roguelite clone-stabber (and upsettingly effective paranoia generator) It Has My Face is skulking out of early access this month, a Steam news update confirming its 1.0 release for April 3rd 2026. Hooray, and also, arrrrrrgh. I’ve been following IHMF since its impressive first demo under the name DoubleWe, and its short, highly-strung bursts of deduction and one-hit-kill violence are as cleverly staged as they are stressful.

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Fantasy tactics RPG Wartales is getting a "dense, reactive" capital city in the next DLC expansion, yours to save or destroy

Sordid, flesh-eating medieval tactics RPG Wartales is getting a new Fires in the Capital DLC expansion in April. It adds a wartorn metropolis to the game - Isandrin, crown jewel of Edoran and home of the Legion. As such, it's a departure from the mucky outland gigwork you may be accustomed to, offering what Shiro game director Quentin Lapeyre calls "a dense, reactive capital, where the Chaos system ensures that every decision can impact the entire city".

As the boss murderer of a troupe of thugs, you are under no obligation to save Isandrin from escalating factional tensions. You can work to restore order, or you can hasten the proud burg's demise, with dastardly methods ranging from the shanking of bandits to outbreaks of public singing. How horrible!

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Out now, Journey of the Garden Rose is a 3D action game with pulp comic art direction and an undertone of real darkness

Get in the videogame, loser, it's time to break into an "impossible palace", stab insect gardeners with your saber, and rescue your mother from some bastard prince. Out today, Journey Of The Garden Rose is the latest "old school 3D action-adventure" from Renegade Sector, a developer whose affection for pulp beams forth from every pixel.

Look at the blue tiles, pink pillars and sockety murals of that courtyard. Look at that grass - more like verdigris than vegetation. Look at the delightful tarantulas loitering in the low-poly orchards. Ugh, why don't I have a palace that looks a bit like a vintage four-colour horror comic. Why am I cursed to live in this world, with its vast plenitude of colours that all muddle together without contrast. Please, watch the trailer while I grieve.

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Indie MMO Drakantos reveals its hella ambitious PvP modes ahead of May beta

1 April 2026 at 00:30
Drakantos is one of the cuter indie MMORPGs we’ve been keeping an eye on over the last few years, so we’re happy to hear that it’s gearing up for yet another beta test in May. Unlike the last one, this test will focus on PvP tuning, though you don’t have to engage and can play […]

Equinox Homecoming patches in chapter four quest content, a new race, and Easter fun

31 March 2026 at 00:30
The Honse game lives, and indeed, Equinox Homecoming has just released its first content patch since its formal launch at the top of March. Indie studio Blue Scarab has rolled out chapter four, seven new main quests β€œwhere you’ll come face to face with a conspiracy gripping the island,” five side quests, new cutscenes, a […]

Hyper Light Breaker's development is ending, and devs Heart Machine are laying off staff

Hyper Light Breaker, 3D prequel to action-RPG Hyper Light Drifter, won't make it out of early access. Developers Heart Machine have announced that its development is ending, with an unspecified number of layoffs at the studio having been announced at the same time.

It's a depressingly rapid downward trajectory for the follow-up to a game which generally received strong and positive reception, tempered by some criticism of elements such as how it handled communicating the best way to keep making forward progress.

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